Pseudodragon
This housecat-sized miniature dragon has fine scales, sharp horns, wicked little teeth, and a tail tipped with a barbed stinger.
Pseudodragons are tiny cousins of true dragons, and are playful but shy. They often only vocalize in chirps, hisses, growls, and purrs, but can communicate telepathically with any intelligent creature. If approached peacefully and offered food, they are usually willing to share information about what they’ve seen in their territory, but threats or violence make them flee.
Pseudodragons are carnivores, devouring insects, rodents, small birds, and snakes, though they sometimes eat eggs, and most also enjoy butter, cheese, and fish. They either hunt on the ground like lizards or look for prey on the wing like a raptor. As smart as a typical humanoid, they do not enjoy being treated as pets and prefer being treated as friends.
They are wary of evil folk but can bond with sorcerers and wizards as familiars, and some have befriended druids and rangers or partnered with good dragons as scouts. Pseudodragons will serve as familiars if they approve of a spellcaster’s personality (and if the spellcaster takes the Improved Familiar feat), but often also bond with those whose company they enjoy or who have proven themselves true friends. A pseudodragon might follow another character in this manner for days, weeks, years, or even a lifetime if the creature is treated well, provided with food, and generally well-loved.
Upon reaching adulthood, a pseudodragon’s body is about 1 foot long with a 2-foot tail, and weighs about 7 pounds. A pseudodragon egg is the size of a chicken egg, but leathery and spotted brown, and a mating female lays 2-5 eggs every spring. A clutch of pseudodragons (the collective noun’ not to be confused with pseudodragons from the same brood of eggs) usually consists of a mated pair and several near-adult offspring.
Pseudodragon
Tiny dragon, neutral good
Armor Class 13 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 15 ft., fly 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Skills Perception +3, Stealth +4
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages understands Common and Draconic but can’t speak
Challenge 1/4 (50 XP)
Special Traits
- Keen Senses: The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
- Magic Resistance: The pseudodragon has advantage on saving throws against spells and other magical effects.
- Limited Telepathy: The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Actions
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
About
This housecat-sized miniature dragon has fine scales, sharp horns, wicked little teeth, and a tail tipped with a barbed stinger.
Familiar. This creature is an option for spellcasters using the find familiar spell.
Protective Familiar
Source TCR:FF
Some pseudodragons grow fond of individuals they consider to be particularly benevolent and heroic, happily participating in their adventures and contributing to their exploits.
This is an important decision that creates a protective bond between the pseudodragon and its companion (pseudodragons are naturally prideful and loathe the idea of having a “master”).
As long as they remain within 30 ft. of each other, they both gain a +2 bonus to their Intelligence, Wisdom, and Charisma saving throws against magic.
Section 15: Copyright Notice
The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.
Pseudodragon |
CR 1 XP400 NG Tiny dragon Init +2; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +6 |
DEFENSE |
AC 16, touch 14, flat-footed 14 (+2 Dexterity, +2 natural, +2 size) hp 15 (2d12+2) Fort +4, Ref +5, Will +4 Immune paralysis, sleep; SR 12 |
OFFENSE |
Speed 15 ft., fly 60 ft. (good) Melee sting +6 (1d3-2 plus poison), bite +6 (1d2-2) Space 2-1/2 ft.; Reach 0 ft. (5 ft. with tail) |
STATISTICS |
Strength 7, Dexterity 15, Constitution 13, Intelligence 10, Wisdom 12, Charisma 10 Base Atk +2; CMB +2; CMD 10 (14 vs. trip) Feats Weapon Finesse Skills Diplomacy +5, Fly +15, Perception +6, Sense Motive +6, Stealth +19 (+23 in forests), Survival +6; Racial Modifiers +4 Stealth (improves to +8 in forests) Languages Draconic; telepathy (60 ft.) |
SPECIAL ABILITIES |
Poison (Ex) Sting injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus. |
ECOLOGY |
Environment temperate forests Organization solitary, pair, or clutch (3-5) Treasure standard |
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo.