“Faerie Dragon: The Mischievous Prism-Wing Trickster of Enchanted Forests”
“A tiny whirlwind of shimmering color, the Faerie Dragon flits on iridescent wings through enchanted forests, leaving trails of magic and laughter as it weaves mischievous illusions.”

The Faerie Dragon is a tiny, iridescent trickster of enchanted forests, flitting on gossamer wings and weaving playful illusions. Curious, cunning, and mischievous, it delights in confounding intruders while protecting its magical domain, blending whimsy, charm, and latent draconic magic in every flutter.
Appearance
A diminutive dragon, rarely larger than a housecat, the Faerie Dragon is cloaked in iridescent scales that shimmer with shifting hues, like sunlight on a bubble. Its delicate, gossamer wings resemble those of a dragonfly or butterfly, translucent and veined with vibrant color. Large, intelligent eyes sparkle with mischief, and its lithe, agile body exudes both grace and whimsical charm.
Behaviour
Faerie Dragons are playful tricksters, delighting in pranks and minor illusions. Inquisitive and clever, they observe other creatures with keen amusement before deciding whether to interact. Though rarely hostile, they defend themselves or their territory with cunning magic rather than brute force.
Habitat
These dragons favor enchanted forests, secluded glades, and mystical woodlands. They are drawn to regions rich in natural magic or faerie presence, often guarding their territories with subtle illusions or hidden traps.
Modus Operandi
Faerie Dragons rely on flight, stealth, and illusionary magic rather than direct combat. They confound intruders with harmless tricks, playful illusions, and occasional bursts of elemental magic. When threatened, they strike swiftly with claws or minor breath effects, then vanish before retaliation.
Motivation
Curiosity, amusement, and a love of mischief drive the Faerie Dragon. It seeks entertainment, the exploration of magical locales, and the protection of its domain, valuing cleverness and cunning over aggression.
Faerie Dragon 5e 2024
Faerie Dragon 5e
Faerie Dragon. Pathfinder
Faerie Dragon

Tiny dragon, chaotic good
Armor Class: 15 (natural armor)
Hit Points: 45 (10d4 + 20)
Speed: 30 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 20 (+5) | 14 (+2) | 16 (+3) | 12 (+1) | 18 (+4) |
Saving Throws: Dex +9, Cha +8
Skills: Acrobatics +9, Stealth +9, Perception +5, Arcana +7
Damage Resistances: Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities: Charmed
Senses: Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
Languages: Draconic, Sylvan, Common
Challenge: 4 (1,100 XP)
Innate Spellcasting
Charisma is the Faerie Dragon’s spellcasting ability (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells without material components:
- At will: Minor Illusion, Dancing Lights, Mage Hand
- 3/day each: Color Spray, Faerie Fire, Sleep
- 1/day each: Mirror Image, Invisibility, Misty Step
Special Traits
- Magic Resistance. Advantage on saving throws against spells and magical effects.
- Illusory Flight. While flying, it can cast Blur on itself as a bonus action.
- Mischievous Presence. Any creature that starts its turn within 10 ft. must succeed on a DC 16 Wisdom saving throw or be charmed until the start of its next turn.
Actions
- Faerie Bolt. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 2d6 force damage, and the target must succeed on a DC 16 Wisdom saving throw or be distracted, suffering disadvantage on its next attack roll.
- Breath Spark (Recharge 5–6). Exhales a 15-ft. cone of magical energy. Each creature must make a DC 16 Dexterity saving throw, taking 14 (4d6) force damage on a failed save, or half as much on a successful one.
- Prankster’s Trick (3/day). Creates a harmless illusion or minor magical effect within 30 ft., functioning like Minor Illusion or Color Spray, to distract or amuse.
Reactions
- Evasive Flicker. When targeted by an attack, the Faerie Dragon can use its reaction to impose disadvantage on the attack roll by magically flickering out of sight.
Tactics
Faerie Dragons avoid direct confrontation. They harass foes from the air, using illusions, Faerie Bolt, and Breath Spark to separate groups or punish clusters. They exploit terrain, magical cover, and mobility, striking only when advantageous. Retreat and misdirection are preferred over sustained melee.
Legendary Actions (Optional)
The Faerie Dragon can take 2 legendary actions, only one at a time, at the end of another creature’s turn:
- Illusory Flicker. Becomes invisible until the start of its next turn.
- Minor Prank. Creates a small illusion or sound within 30 ft. to distract or disorient a creature (DC 16 Wisdom save).
Faerie Dragon

Tiny dragon, chaotic good
Armor Class 15 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 10 ft., fly 60 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 18 (+4) |
Skills Arcana +5, Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages Draconic, Sylvan, telepathy 60 ft. (faerie dragons only)
Challenge 2 (450 XP)
Special Traits
- Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries turns invisible with it.
- Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.
- Innate Spellcasting. The dragon’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: dancing lights, mage hand, minor illusion
- 3/day each: color spray, mirror image, suggestion
- 1/day each: major image, hallucinatory terrain, polymorph
Actions
-
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d2 + 3) piercing damage.
- Breath of Confusion (Recharge 5-6). The dragon exhales a puff of gas at one creature within 5 feet of it. The target must succeed on a DC 12 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d8 at the start of each of its turns to determine its behavior during the turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack. At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for the target.
Section 15: Copyright Notice
Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.
Faerie Dragon

A pair of brightly colored butterfly wings sprouts from the back of this miniature dragon.
Faerie dragons are whimsical, playful pranksters that spend most of their time either relaxing in cool forest glades or engaged in some sort of prank. Although such mischief is usually spontaneous, some faerie dragons have been known to spend months or even years in preparation of one truly spectacular joke. Travelers making their way through lands known to be inhabited by these good-natured – but sometimes annoying – tricksters are advised to keep up their guard lest they face all manner of creative annoyances (horses painted with berry juice, squirrels placed inside bedrolls, and clothing decorating high branches being a few examples).
Unlike true dragons, faerie dragons do not grow larger with age, but their scales do change color, starting with red and moving through the rainbow to reach dark violet at old age. Faerie dragons grow in power as spellcasters as they age (typically gaining levels in sorcerer), learning more powerful spells to complement their innate abilities. The spells of faerie dragons tend to focus on tools that can be used to create or enhance pranks, and illusion and enchantment spells are particularly popular.
Faerie dragons avoid combat unless there is no other option. If forced to fight, faerie dragons attempt to confound enemies rather than kill them, using both spells and breath weapon to weaken and scatter foes before fleeing. The only exception to this is when a faerie dragon’s clan or allies are in danger. As capricious as these tiny dragons can be, many prove quick to bond with goodly creatures, especially fey and others they find interesting or hilarious – adventurers often fall into this latter camp, particularly those most outraged by a faerie dragon’s tricks.
Faerie dragons sometimes ally with spellcasters, serving as curious, occasionally reckless, but always true familiars. An arcane spellcaster of at least 7th level with an alignment within 1 step of chaotic good who has the Improved Familiar feat may select a faerie dragon as a familiar.
| Faerie dragon CR 2 |
| XP 600 CG Tiny dragon Init +3; Senses darkvision 60 ft., low-light vision; Perception +8 |
| DEFENSE |
| AC 18, touch 16, flat-footed 14 (+3 Dexterity, +1 dodge, +2 natural, +2 size) hp 22 (3d12+3) Fort +4, Ref +6, Will +5 Immune paralysis, sleep; SR 13 OFFENSE Speed 10 ft., fly 60 ft. (perfect), swim 30 ft. Melee bite +4 (1d3-1)Space 2-1/2 ft.; Reach 0 ft Special Attacks breath weapon (5-ft. cone, euphoria, Fort DC 12 negates, usable every 1d4 rounds) Spell-Like Abilities(CL 3rd; concentration +6) 3/day greater invisibility (self only) Spells Known (CL 3rd; concentration +6) 1st (6/day) grease (DC 14), silent image (DC 14), sleep (DC 14)0 (at will) dancing lights, flare (DC 13), ghost sound (DC 13), mage hand, open/close STATISTICS Strength 9, Dexterity 17, Constitution 13, Intelligence 16, Wisdom 14, Charisma 16 Base Atk +3; CMB +4; CMD 14 (18 vs. trip) Feats Acrobatic, Dodge Skills Acrobatics +8 (+0 when jumping), Bluff +9, Diplomacy +9, Fly +23, Perception +8, Sense Motive +8, Stealth +17, Swim +13, Use Magic Device +9 Languages Common, Draconic, Elven, Sylvan; telepathy 100 ft. SPECIAL ABILITIES Breath Weapon (Su) : 5-foot cone, euphoria for 1d6 rounds, DC 12 Fort negates. Creatures affected by euphoria are staggered, sickened, and immune to fear effects for the duration. A faerie dragon can use this breath weapon once every 1d4 rounds. The save DC is Constitution-based. Spells A faerie dragon casts spells as a 3rd-level sorcerer. ECOLOGY Environment temperate or warm forests Organization solitary or clan (2-8) Treasure standard |
| Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3 Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. |
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