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Dragon, Brass

A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.

Consummate conversationalists, brass dragons prefer to talk instead of fight. Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip.

Brass (Metallic) Dragon

CG dragon (fire)


CR 3; Size Tiny; Hit Dice 4d12
Speed 60 ft., burrow 30 ft.
Natural Armor +3; Breath Weapon line, 2d4 fire
Str 11, Dex 16, Con 13, Int 10, Wis 11, Cha 10


Desert Wind (Su)

A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save or be blinded for 1d4 rounds by the sand. The save DC for this effect is equal to the dragon’s breath weapon DC.

Fire Aura (Su)

An old or older brass dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon’s turn. An ancient brass dragon’s aura extends to 10 feet. A great wyrm’s damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action.

Move Sand (Sp)

A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.

Sandstorm (Su)

An ancient or older brass dragon can create a powerful sandstorm once per day as a full-round action. This storm has a radius of 1 mile and lasts for 1 minute per age category of the dragon. This functions as a sandstorm (Pathfinder RPG Core Rulebook 431), except that it is also accompanied by windstorm-level winds.

Sleep Breath (Su)

Instead of a line of fire, a brass dragon can breathe a cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6 rounds plus 1 round per age category of the dragon.

Spell-Like Abilities (Sp)

A brass dragon gains the following spell-like abilities, usable at will upon reaching the listed age category.

  • Very young—speak with animals;
  • Juvenile—endure elements;
  • Adult—suggestion;
  • Old—control winds;
  • Ancient—control weather;
  • Great wyrm—whirlwind.

Summon Djinni (Sp)

This ability, usable by a great wyrm brass dragon once per day, works like a summon monster spell, except that it summons one noble djinni. This ability is the equivalent of a 9th-level spell.

Age CategorySpecial AbilitiesCaster Level
WyrmlingFire subtype, sleep breath
Very youngspeak with animals
YoungMove sand1st
JuvenileDesert wind, endure elements3rd
Young adultDR 5/magic, spell resistance5th
Adultfrightful presence, suggestion7th
Mature adultDR 10/magic9th
OldFire aura, control winds11th
Very oldDR 15/magic13th
AncientSandstorm, control weather15th
WyrmDR 20/magic17th
Great wyrmSummon djinni, whirlwind19th


Environment warm deserts
Organization solitary
Treasure triple

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