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Animated object

Giuseppe  Arcimboldo (1527-1593) Title : The Librarian Date cca 1570
Giuseppe Arcimboldo (1527-1593) Title : The Librarian Date cca 1570

Animated objects come in all sizes, shapes, and colors. They owe their existence as creatures to spells such as animate objects or similar supernatural abilities.

Animated
Object
 Animated
Object, Tiny
Animated Object, SmallAnimated
Object, Medium
 Tiny construct Small construct Medium construct
Hit Dice 1/2 d10
(2 hp)
1d10+10
(15 hp)
2d10+20
(31 hp)
Initiative +2 +1 +0
Speed40 ft.
(8 squares); 50 ft. legs, 60 ft. multiple legs; 80 ft. wheels
30 ft.
(6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels
30 ft.
(6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels
Armor
Class
14 (+2
size, +2 Dexterity), touch 14, flat-footed 12
14 (+1
size, +1 Dexterity, +2 natural), touch 12, flat-footed 13
14 (+4
natural), touch 10, flat-footed 14
Base Attack/Grapple+0/-9 +0/-4 +1/+2
Attack Slam
+1 melee (1d3-1)
Slam +1
melee (1d4)
Slam +2
melee (1d6+1)
Full AttackSlam +1
melee (1d3-1)
Slam +1
melee (1d4)
Slam +2
melee (1d6+1)
Space/Reach2-1/2
ft./0 ft.
5 ft./5
ft.
5 ft./5
ft.
Special
Attacks
See text See text See text
Special
Qualities
construct traits, Darkvision 60 ft., Low-Light
Vision
; also see text
construct traits, Darkvision 60 ft., Low-Light
Vision
; also see text
construct traits, Darkvision 60 ft., Low-Light
Vision
; also see text
SavesFort +0,
Ref +2, Will -5
Fort +0,
Ref +1, Will -5
Fort +0,
Ref +0, Will -5
AbilitiesStrength 8,
Dexterity 14, Constitution -, Intelligence -, Wisdom 1, Charisma 1
Strength 10,
Dexterity 12, Constitution -, Intelligence -, Wisdom 1, Charisma 1
Strength 12,
Dexterity 10, Constitution -, Intelligence -, Wisdom 1, Charisma 1
Skills
Feats
Environment Any Any Any
Organization Group
(4)
Pair Solitary
Challenge
Rating
1/2 1 2
Treasure None None None
AlignmentAlways
neutral
Always
neutral
Always
neutral
Advancement
Level
Adjustment
 Animated
Object, Large
Animated
Object, Huge
Animated
Object, Gargantuan
 Large construct Huge construct Gargantuan construct
Hit Dice4d10+30
(52 hp)
8d10+40
(84 hp)
16d10+60
(148 hp)
Initiative+0 -1 -2
Speed20 ft.
(4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels
20 ft.
(4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels
10 ft.
(2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels
Armor
Class
14 (-1
size, +5 natural), touch 9, flat-footed 14
13 (-2
size, -1 Dexterity, +6 natural), touch 7, flat-footed 13
12 (-4
size, -2 Dexterity, +8 natural), touch 4, flat-footed 12
Base Attack/Grapple+3/+10 +6/+19 +12/+31
AttackSlam +5
melee (1d8+4)
Slam +9
melee (2d6+7)
Slam +15
melee (2d8+10)
Full AttackSlam +5
melee (1d8+4)
Slam +9
melee (2d6+7)
Slam +15
melee (2d8+10)
Space/Reach10 ft./5
ft. (long)10 ft./10 ft. (tall)
15 ft./10
ft. (long)15 ft./15 ft. (tall)
20 ft./15
ft. (long)20 ft./20 ft. (tall)
Special
Attacks
See text See text See text
Special
Qualities
construct traits, Darkvision 60 ft., Low-Light
Vision
; also see text
construct traits, Darkvision 60 ft., Low-Light
Vision
; also see text
construct traits, Darkvision 60 ft., Low-Light
Vision
; also see text
SavesFort +1,
Ref +1, Will -4
Fort +2,
Ref +1, Will -3
Fort +5,
Ref +3, Will +0
AbilitiesStrength 16,
Dexterity 10, Constitution -, Intelligence -, Wisdom 1, Charisma 1
Strength 20,
Dexterity 8, Constitution -, Intelligence -, Wisdom 1, Charisma 1
Strength 24,
Dexterity 6, Constitution -, Intelligence -, Wisdom 1, Charisma 1
Skills
Feats
EnvironmentAny Any Any
OrganizationSolitary Solitary Solitary
Challenge
Rating
3 5 7
TreasureNone None None
AlignmentAlways
neutral
Always
neutral
Always
neutral
Advancement
Level
Adjustment
 Animated
Object, Colossal
 
 Colossal construct
Hit Dice32d10+80
(256 hp)
Initiative-3
Speed10 ft.
(2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels
Armor
Class
11 (-8
size, -3 Dexterity, +12 natural), touch -1, flat-footed 11
Base Attack/Grapple+24/+49
Attack Slam
+25 melee (4d6+13)
Full AttackSlam +25
melee (4d6+13)
Space/Reach30 ft./20
ft. (long) 30 ft./30 ft. (tall)
Special
Attacks
See text
Special
Qualities
construct traits, Darkvision 60 ft., Low-Light
Vision
; also see text
SavesFort +10,
Ref +7, Will +5
AbilitiesStrength 28,
Dexterity 4, Constitution -, Intelligence -, Wisdom 1, Charisma 1
Skills
Feats
EnvironmentAny
OrganizationSolitary
Challenge
Rating
10
TreasureNone
AlignmentAlways
neutral
Advancement
Level
Adjustment

Combat

Animated objects fight only as directed by the animator. They follow orders without question and to the best of their abilities. Since they do not need to breathe and never tire, they can be extremely capable minions.

An animated object can have one or more of the following special abilities, depending on its form.

Blind (Ex): A sheetlike animated object such as a carpet or tapestry can grapple an opponent up to three sizes larger than itself. The object makes a normal grapple check. If it wins, it wraps itself around the opponent’s head, causing that creature to be blinded until removed.

Constrict (Ex): A flexible animated object such as a rope, vine, or rug deals damage equal to its slam damage value plus 1- 1/2 times its Strength bonus with a successful grapple check against a creature up to one size larger than itself.

An object of at least Large size can make constriction attacks against multiple creatures at once, if they all are at least two sizes smaller than the object and can fit under it.

Hardness (Ex): An animated object has the same hardness it had before it was
animated.

Improved Speed (Ex): The base land speed given in the statistics block assume
that an animated object lurches, rocks, or slithers along.

Objects with two legs (statues, ladders) or a similar shape that allows faster movement have a +10 foot bonus to speed. Objects with multiple legs (tables, chairs) have a +20 foot bonus to speed. Wheeled objects have a +40 foot bonus to speed.

Objects might have additional modes of movement. A wooden object can float and has a Swim speed equal to half its land speed. A rope or similar sinuous object has a Climb speed equal to half its land speed. A sheetlike object can Fly (clumsy maneuverability) at half its normal speed.

Trample (Ex): An animated object of at least Large size and with a hardness of at least 10 can trample creatures two or more sizes smaller than itself, dealing damage equal to the object’s slam damage + 1-1/2 times its Strength bonus. Opponents who do not make attacks of opportunity against the object can attempt Reflex saves (DC 10 + 1/2 object’s HD + object’s Strength modifier) to halve the damage.

ANIMATED OBJECT LORE

Evandar_TAybara of the Wizards Community forums.

On this Thread

Characters with ranks in Knowledge (Arcana) can learn more about animated objects. When a character makes a successful skill check, the following lore is revealed, including the information from lower
DCs.

Knowledge (Arcana)
DC Result
13 This creature is an animated object, a mundane item enchanted to a semblance of life through powerful magic. This result reveals all construct traits.
18 The shape of this animated object makes it more effective than it would otherwise be. This result reveals any special attacks the animated objust might have (blind, constrict or trample) and any increase in speed due to legs or wheels.
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