Cannon Golem
This collection of jagged metal rears up into a humanoid form, its enormous cannon tracking movement with mechanical precision.
A cannon golem’s internal workings are a mechanical labyrinth; its extradimensional pockets constantly process new black powder. A cannon golem stands 12 feet tall.
Golem, Cannon
Family: Golems
Large construct, unaligned
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
24 (+7) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) |
Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that arenāt adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but canāt speak
Challenge 16 (15,000 XP)
Special Traits
- Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt. However, if it fails its saving throw against a fire spell that deals at least 20 points of damage, it must make a Constitution saving throw against the same DC. If this save fails, its cannon immediately backfires, dealing 6d6 bludgeoning damage to the golem (this bypasses its damage immunity).
- Immutable Form. The golem is immune to any spell or effect that would alter its form.
- Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
- Magic Weapons. The golemās weapon attacks are magical.
Actions
- Multiattack. A cannon golem has a magical cannon built into one arm rather than wielding a sword. It makes two melee fist attacks or one fist attack and one cannon attack.
- Fist. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8+7 bludgeoning damage).
- Cannon. Ranged Weapon Attack: +13 to hit, range 80/320 ft., one target. Hit: 33 (4d12 + 7) bludgeoning damage. When a cannon golem hits a target with its cannon, it can make a Strength (Athletics) check as a bonus action to shove that target, pushing it away and forcing it prone on a successful check. It has advantage on this check if the target is Medium or smaller.
- Cannonade (Recharge 6). The golem shoots a cannon blast that fills a 60-foot line or a 15-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 45 (10d8) bludgeoning damage on a failed save, or half as much on a successful one.
Reactions
- Cannon Punch (1/Turn). When a cannon golem scores a critical hit with its slam attack, as a bonus action it can make a cannon attack against the same target. It cannot use this ability if it already has made a ranged cannon attack or cannonade on the same turn.
About
A cannon golem is a technomagical construct enchanted into a massive heap of jagged metal in a humanoid form, its enormous cannon tracking movement with mechanical precision. A cannon golemās internal workings are a mechanical labyrinth; its extradimensional pockets constantly process new black powder to fire its arcane weapon. A cannon golem stands 12 feet tall and weighs around 8,000 pounds.
Section 15: Copyright Notice
Sea Monsters (5E) Ā© 2021, Legendary Games; Authors Michael Ritter, Michael āsolomaniā Mifsud, Robert J. Grady, Mark Hart, Jeff Ibach, Alex Riggs, Scott D. Young, Jeff Lee, Matt Kimmel, and Jason Nelson.
Cannon Golem CR 15 |
XP 51,200 N Large construct Init +7; Senses Darkvision 60 ft., Low-Light Vision; Perception +2 |
DEFENSE |
AC 31, touch 16, flat-footed 24 (+7 Dexterity, +15 natural, -1 size) hp 140 (20d10+30) Fort +6, Ref +13, Will +8 DR 15/adamantine; Immune construct traits, magic |
OFFENSE |
Speed 30 ft. Melee 2 slams +29 (2d10+10) Ranged cannon +26/+21 (6d6+7/19-20/x4) Space 10 ft.; Reach 10 ft. Special Attacks cannon |
STATISTICS |
Strength 30, Dexterity 24, Constitution -, Intelligence -, Wisdom 15, Charisma 2 Base Atk +20; CMB +31; CMD 48 Feats Improved critical (cannon)B SQ alloyed, blasting critical, gun training |
SPECIAL ABILITIES |
Alloyed (Ex) A cannon golem’s slam and cannon attacks count as adamantine, cold iron, and silver for the purpose of overcoming damage reduction. Blasting Critical (Ex) When a cannon golem confirms a critical hit with a slam attack, it can make one cannon attack against that target as a free action (as long as the cannon is loaded). Cannon (Ex) The golem’s cannon has a range increment of 100 feet and deals 6d6 points of bludgeoning and piercing damage on a hit with a x4 critical modifier. The cannon’s magazine can hold up to 20 cannonballs at a time Āreloading a single cannonball into this magazine is a standard action for the golem, while loading a cannonball into the cannon itself to fire it is a swift action; this allows the golem to take two shots per round with the cannon. Gun Training (Ex) A cannon golem adds its Dexterity modifier to the damage dealt by its cannon. Immunity to Magic (Ex) A cannon golem is immune to spells and spell-like abilities that allow Spell Resistance. Certain spells and effects function differently against it, as noted below. Any spell with the water descriptor that affects a cannon golem renders its cannon unusable for 1 round (no save). A heat metal spell causes the golem’s cannon to instantly backfire, dealing 6d6 points of damage to the golem and staggering it for 1 round (no save). |
ECOLOGY |
Environment any land Organization solitary or pair Treasure none |
CONSTRUCTION REQUIREMENTS
A cannon golem is built from 2,000 pounds of adamantine, brass, cold iron, and mithral.
CL 17th; Price 200,000 gp
Craft Construct, geas/quest, limited wish, plane shift or secret chest, creator must be caster level 17th; Skill Craft (siege engine) and Knowledge (engineering) DC 25; Cost 105,000 gp
Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3
Pathfinder Roleplaying Game Bestiary 3, Ā© 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.