Rat

Fecund and secretive, rats are omnivorous rodents that particularly thrive in urban areas.
| Rat | |
| Tiny animal | |
| Hit Dice | 1/4 d8 (1 hp) |
| Initiative | +2 |
| Speed | 15 ft. (3 squares), Climb 15 ft., Swim 15 ft. |
| Armor Class | 14 (+2 size, +2 Dexterity), touch 14, flat-footed 12 |
| Base Attack/Grapple | +0/-12 |
| Attack | Bite +4 melee (1d3-4) |
| Full Attack | Bite +4 melee (1d3-4) |
| Space/Reach | 2-1/2 ft./0 ft. |
| Special Attacks | – |
| Special Qualities | Low-Light Vision, Scent |
| Saves | Fort +2, Ref +4, Will +1 |
| Abilities | Strength 2, Dexterity 15, Constitution 10, Intelligence 2, Wisdom 12, Charisma 2 |
| Skills | Balance +10, Climb +12, Hide +14, Move Silently+10, Swim +1 |
| Feats | Weapon Finesse |
| Environment | Any |
| Organization | Solitary, pair, nest (3–12), or plague (13–100) |
| Challenge Rating | 1/8 |
| Advancement | – |
| Level Adjustment | – |
Combat
Rats usually run away. They bite only as a last resort.
Skills Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Buy me a coffee