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Raccoon, Giant

raccoon, wild animal, furry, Raccoon, Giant

This massive raccoon is larger than a horse.

Originally Posted by Shade of the En World forums.

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Like their smaller cousins, giant raccoons are nocturnal omnivores, foraging for fruit, berries, and smaller creatures.

Giant raccoons mate in mid-winter. Males are polygamous, while females are monogamous. The female gives birth to a litter of one to seven young in the summer. Males are solitary, while mothers accompany their young until they can fend for themselves, usually by their first winter.

A giant raccoon is 9 feet long and weighs 50 to 90 pounds. Giant raccoons live 300 years.

Raccoon, Giant
Large animal
Hit Dice4d8+8 (26 hp)
Initiative+3
Speed40 ft. (8 squares), Climb 20 ft.
Armor Class16 (-1 size, +3 Dexterity, +4 natural), touch 12, flat-footed 13
Base Attack/Grapple+3/+12
AttackBite +7 melee (1d6+5)
Full AttackBite +7 melee (1d6+5) and 2 claws +2 melee (1d6+2)
Space/Reach10 ft./5 ft.
Special Attacks
Special QualitiesLow-Light Vision, Scent
SavesFort +6, Ref +7, Will +2
AbilitiesStrength 20, Dexterity 17, Constitution 14, Intelligence 2, Wisdom 12, Charisma 11
SkillsClimb +13, Hide +3, Jump +9, Listen +7, Move Silently +11, Sleight of Hand +14, Spot +5
FeatsAlertness, Stealthy
EnvironmentAny forest, plains, or urban
OrganizationSolitary or family (1 plus 1-7 young)
Challenge Rating2
TreasureNone
AlignmentAlways neutral
Advancement5-8 HD (Large); 9-16 HD (Huge)
Level Adjustment

COMBAT

A giant raccoon is an opportunist, and generally avoids direct combat unless cornered. Because they often forage through refuse, giant raccoons occasionally carry disease.

Skills: A giant raccoon has +2 racial bonus on Hide, Move Silently, and Spot checks, a +4 racial bonus on Listen checks, and a +8 racial bonus on Climb and Sleight of Hand checks. It can always choose to take 10 on Climb checks, even if rushed or threatened.

Originally appeared in Dungeon Magazine #66 (1998).

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