Porpoise
Porpoises are mammals that tend to be playful, friendly, and helpful.
A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.
Porpoise | |
Medium animal | |
Hit Dice | 2d8+2 (11 hp) |
Initiative | +3 |
Speed | Swim 80 ft. (16 squares) |
Armor Class | 15 (+3 Dexterity, +2 natural), touch 13, flat-footed 12 |
Base Attack/Grapple | +1/+1 |
Attack | Slam +4 melee (2d4) |
Full Attack | Slam +4 melee (2d4) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | – |
Special Qualities | Blindsight 120 ft., hold breath, Low-Light Vision |
Saves | Fort +4, Ref +6, Will +1 |
Abilities | Strength 11, Dexterity 17, Constitution 13, Intelligence 2, Wisdom 12, Charisma 6 |
Skills | Listen +8*, Spot +7*, Swim +8 |
Feats | Weapon Finesse |
Environment | Temperate aquatic |
Organization | Solitary, pair, or school (3-20) |
Challenge Rating | 1/2 |
Advancement | 3-4 HD (Medium); 5-6 HD (Large) |
Level Adjustment | – |

Combat
Blindsight (Ex) Porpoises can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human’s.
Hold Breath (Ex) A porpoise can hold its breath for a number of rounds equal to 6 x ?its Constitution score before it risks drowning.
Skills A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its Blindsight is negated.