Pelorovis

Pelorovis is a relative of the modern cape buffalo, but with much larger horns. They travel in large herds that roam the savannahs in search of food.
Originally Posted by Raptorial of the Wizards Community forums.
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Pelorovis | |
Large animal | |
Hit Dice | 5d8+30(52 hp) |
Initiative | +3 (+3 Dexterity) |
Speed | 50 ft. (10 squares) |
Armor Class | 15 (-1 size, +3 Dexterity, +3 natural), touch 12, flat-footed 12 |
Base Attack/Grapple | +3/+15 |
Attack | Gore +10 melee (1d8 +8) |
Full Attack | Gore +10 melee (1d8 +8) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Powerful charge |
Special Qualities | Low-Light Vision |
Saves | Fort +10, Ref +7, Will +1 |
Abilities | Strength 26, Dexterity 17, Constitution 22, Intelligence 2, Wisdom 11, Charisma 7 |
Skills | Listen +2, Spot +4, Survival +2 |
Feats | Improved Bull Rush, Power Attack |
Environment | Warm plains |
Organization | Solitary, pair, or herd (16-35) |
Challenge Rating | 4 |
Treasure | None |
Alignment | Always neutral |
Advancement | 6-10 HD (Large); 11-15 HD (Huge) |
Level Adjustment | – |
Combat
Pelorovis will usually make a mock charge in an attempt to scare off an opponent. If this doesn’t work or the opponent retaliates, it will make a real charge, goring the opponent.
Powerful Charge (Ex) When pelorovis makes a charge, its attack deals extra damage in addition to the normal benefits and hazards of a charge.