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Kangaroo

wallaby, rednecked wallaby, australia, Kangaroo

This grey-furred animal, is about 7 feet tall and weighs about 200 lbs. It has unusually long hind legs tipped with claws, two short foreclaws and a large muscular tail. It possesses a small head with a long snout and long ears.

Kangaroos are marsupials that live in the warm plains. They hop from place to place and feed and plants and fruits. Some regions give kangaroos a representative title for their emblems or signs.

Kangaroos are sexually dimorphic, yet it is difficult to notice. The stats are those both male and female. The female has a leathery pouch on their belly, which houses the little joey.

Originally Posted by JiCi of the Wizards Community forums.

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Kangaroo
Medium animal
HD4d8+12 (30 hp)
Initiative+2
Speed50 ft.(10 squares)
Armor Class15 (+2 Dexterity, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple+3/+6
AttackKick +6 melee (1d8+4)
Full AttackKick +6 melee (1d8+4)
Space/Reach5 ft./ 5 ft.
Special AttacksImproved grab, rake 1d6+1
Special QualitiesHop, Low-Light Vision, Scent
SavesFort +7, Ref +6, Will +3
AbilitiesStrength 16, Dexterity 14, Constitution 16, Intelligence 2, Wisdom 14, Charisma 4
SkillsJump +19*, Listen +8, Spot +8, Swim +9*
FeatsAlertness, Endurance
EnvironmentWarm plains
OrganizationSolitary, pair or mob (3-15)
Challenge Rating3
TreasureNone
AlignmentAlways neutral
Advancement4-8 HD (Medium)
Level Adjustment

Combat

Kangaroos generally flee from danger, like most herbivorous animals. It generally runs into water, as it is a good swimmer. If the predator is still following, then the kangaroo grapples it and tries to drown it. On solid ground, the kangaroo makes a quick Jump and uses both paws to deliver a hard kick. It also grapples its foe and viciously rakes it to death.

Hop (Ex) : A kangaroo moves by hopping. Doing so lets it ignore any movement penalty due to terrain.

Improved Grab (Ex) : To use this ability, a kangaroo must hit with its kick attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can make 2 rakes.

Rake (Ex) : Attack bonus +6 melee, damage 1d6+1.

Skills : Kangaroos have a +10 bonus to Jump checks, and a +4 bonus to Swim checks.

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