Fish, Blowfish, Giant

A blowfish the size of a horse drifts through the water, its quills the size of spears.
[This content was created by Paizo Publishing LLC for the Pathfinder rules but is not from the Pathfinder RPG product line.]
These gigantic cousins of common blowfish, covered in poisonous spear like quills, can reach up to 10feet in size, and nearly double that when fully inflated.
Giant Blowfish CR 5 |
XP 1,600 N Large animal (aquatic) Init +5; Senses Low-Light Vision; Perception +5 |
DEFENSE |
AC 18, touch 10, flat-footed 17 (+8 armor, +1 Dexterity, -1 size) hp 52 (7d8+21) Fort +10, Ref +6, Will +4 Defensive Abilities quills |
OFFENSE |
Speed 30 ft.; Swim 30 ft. Melee 1 slam +9 (1d8+4 plus poison) Space 10 ft.; Reach 10 ft. |
STATISTICS |
Strength 18, Dexterity 13, Constitution 17, Intelligence 1, Wisdom 14, Charisma 12 Base Atk +5; CMB +10; CMD 21 (can’t be tripped) Feats Great Fortitude, Improved Initiative, Skill Focus (Perception), Weapon Focus (slam) Skills Perception +5, Swim +14 |
SPECIAL ABILITIES |
Poison (Ex) Giant blowfish venom causes violent seizing of the muscles. Any non-aquatic creature affected must immediately begin making Constitution checks to continue holding its breath. The save DC is Constitution-based. Slam and quills – injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d6 Dexterity, prevents breath holding; cure 1 save. Quills (Ex) Any creature attacking a giant blowfish with light or one-handed melee weapons, natural weapons, or an unarmed strike takes 1d8 points of piercing damage. A creature that grapples a giant blowfish takes 2d6 points of piercing damage each round it does so. Creatures damaged by a giant blowfish’s quills must also save or be poisoned. |
ECOLOGY |
Environment warm oceans Organization solitary, pair, or school (3-9) Treasure none |
Section 15: Copyright Notice Pathfinder Adventure Path #56: Raiders of the Fever Sea © 2012, Paizo Publishing, LLC; Author: Greg A. Vaughan.