This site is games | books | films

Dire Wolverine

Wolverine with reindeer Date 1894 Alfred Edmund Brehm (1829-1884)
Wolverine with reindeer Date 1894 Alfred Edmund Brehm (1829-1884)

Foul tempered creatures that grow up to 12 feet in length and can weigh as much as 2,000 pounds

Source(s) 3.5E Monster Manual I, 3E Monster Manual I

Dire Wolverine
Large animal
Hit Dice5d8+23 (45 hp)
Initiative+3
Speed30 ft. (6 squares), Climb 10 ft.
Armor Class16 (-1 size, +3 Dexterity, +4 natural), touch 12, flat-footed 13
Base Attack/Grapple+3/+13
AttackClaw +8 melee (1d6+6)
Full Attack2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)
Space/Reach10 ft./5 ft.
Special AttacksRage
Special QualitiesLow-Light VisionScent
SavesFort +8, Ref +7, Will +5
AbilitiesStrength 22, Dexterity 17, Constitution 19, Intelligence 2, Wisdom 12, Charisma 10
SkillsClimb +14, Listen +7, Spot +7
FeatsAlertnessToughnessTrackB
EnvironmentCold forests
OrganizationSolitary or pair
Challenge Rating4
TreasureNone
AlignmentAlways neutral
Advancement6-15 HD (Large)
Level Adjustment

Combat

Dire wolverines attack opponents wantonly, fearing no other creatures.

Rage (Ex) : A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily

Skills : A dire wolverine has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Scroll to Top