This site is games | books | films

Dire Wolverine, “The Apex Ravager”

Dire Wolverine
Create

The Dire Wolverine is a fearsome, oversized predator resembling a monstrous version of the common wolverine, with thick, shaggy fur that is a mix of dark brown and black, streaked with patches of silver. Its body spans up to 10 feet in length, with razor-sharp claws and teeth capable of tearing through flesh and bone with ease. Its eyes are an eerie yellow, gleaming with a predatory intelligence that hints at its cunning nature.

Behavior: Highly territorial and aggressive, the Dire Wolverine hunts alone and is known for its relentless pursuit of prey. Unlike regular wolverines, which scavenge, the Dire Wolverine is an apex predator, capable of taking down creatures much larger than itself, including elk and even small bears. It has a reputation for being fearless and incredibly durable, able to survive harsh conditions where most predators would perish.

Habitat: Preferring cold, harsh landscapes like tundras, frozen forests, and high-mountain ranges, the Dire Wolverine thrives in remote, inhospitable environments, where it can stalk its prey undisturbed. Its lairs are often hidden in rocky caves or burrows beneath the snow, camouflaged to protect it from any threats.

Modus Operandi: It employs both stealth and brute strength to hunt, ambushing its prey from above or behind with terrifying speed and precision. It has been known to hunt in the dead of night, using the cover of darkness to close in on unsuspecting animals. When hunting larger prey, it often targets weaker or isolated individuals, attacking swiftly and with a series of brutal, calculated strikes.

Motivation: Driven by an insatiable hunger for dominance, the Dire Wolverine’s primary motivation is survival and territory expansion. It will fiercely defend its hunting grounds against other creatures, and while it does not seek out conflict with others of its kind, it will engage in vicious combat if challenged. Its relentless nature makes it a perfect apex predator, seeking to prove its superiority over all other creatures in its domain.


  • Dire Wolverine 5e
  • Dire Wolverine 3.5
Dire Wolverine
Create

Large Beast, Unaligned


Armor Class 16 (Natural Armor)
Hit Points 150 (12d10 + 72)
Speed 40 ft., climb 30 ft.


STRDEXCONINTWISCHA
21 (+5)16 (+3)19 (+4)5 (-3)14 (+2)7 (-2)

Saving Throws Dexterity +7, Constitution +8
Skills Perception +6, Stealth +7
Senses Darkvision 60 ft., Passive Perception 16
Languages
Challenge 10 (5,900 XP)


TRAITS

  • Keen Smell. It has advantage on Wisdom (Perception) checks that rely on smell.
  • Rampaging Fury. When the Dire Wolverine drops below half its hit points (75 HP), it gains advantage on attack rolls and its movement speed increases by 10 feet for 1 minute.
  • Relentless Endurance. If the Dire Wolverine takes damage that would reduce it to 0 hit points, it can make a DC 15 Constitution saving throw. On a success, it drops to 1 hit point instead. It can use this feature once per day.
  • Climbing Speed. The Dire Wolverine can climb difficult surfaces, including vertical walls, without needing to make an ability check.

ACTIONS

  • Multiattack. The Dire Wolverine makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 5) piercing damage.
  • Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 5) slashing damage.
  • Rending Charge (Recharge 5-6). The Dire Wolverine moves up to its speed in a straight line toward a creature and makes a bite attack with advantage against that creature. If the attack hits, the target takes an additional 10 (3d6) slashing damage, and the Dire Wolverine can make a claw attack as a bonus action.
  • Savage Leap. It leaps 15 feet in the air and lands in an unoccupied space within range. Each creature within 10 feet of its landing spot must make a DC 16 Dexterity saving throw or take 10 (2d12) bludgeoning damage and be knocked prone. On a successful save, the creature takes half damage and is not knocked prone.
  • Tear Through (1/Day). As a bonus action, the Dire Wolverine can unleash a wild, frenzied attack against all creatures within 5 feet. Each creature must make a DC 16 Strength saving throw or take 16 (4d6 + 5) slashing damage and be knocked prone. On a successful save, the creature takes half damage and is not knocked prone.

REACTIONS

  • Parry. The Dire Wolverine adds 3 to its AC against one melee attack that would hit it. To do so, the Dire Wolverine must see the attacker and be wielding its claws.

LEGENDARY ACTIONS

The Dire Wolverine can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Dire Wolverine regains spent legendary actions at the start of its turn.

  • Claw Swipe. It makes one claw attack.
  • Pounce. The Dire Wolverine moves up to its speed toward a creature and makes a bite attack against it.
  • Savage Howl (Costs 2 Actions). The Dire Wolverine lets out a terrifying howl, forcing all creatures within 30 feet that can hear it to make a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

TACTICS AND STRATEGY

The Dire Wolverine is a deadly predator with the following behaviors:

  • Ambush Tactics. Often using stealth to approach its prey, the Dire Wolverine excels in ambushes, especially in environments with cover. It relies on its Keen Smell to track wounded or weak creatures, setting up surprise attacks.
  • Ferocious Attacks. Once it makes contact, the Dire Wolverine will make the most of its Multiattack and Rending Charge, using speed and power to overwhelm its enemies. It targets isolated or vulnerable enemies, striking quickly and efficiently.
  • Survival Mode. If injured, the Rampaging Fury feature makes the Dire Wolverine even more dangerous, allowing it to deal devastating blows while increasing its speed. If surrounded, it may use Tear Through to strike multiple foes at once.
  • Terrain Mastery. Using its Climbing Speed, it can easily traverse difficult terrain, scaling cliffs or trees to get above its foes, often taking advantage of its Savage Leap to create chaos with its powerful landings.

DESCRIPTION

The Dire Wolverine is a monstrous, apex predator of the wild. It is massive and powerful, its muscular body covered in dark, dense fur, with piercing yellow eyes that radiate a dangerous, calculating nature. It moves with surprising agility, able to scale rough terrain and leap into combat with ferocity. Known for its relentless hunger, the Dire Wolverine hunts solo, tracking and ambushing its prey with deadly efficiency. When threatened, it will fight fiercely, using its powerful claws, teeth, and raw strength to dismantle its enemies.