Cacops

Originally Posted by Shade of the En World forums.
Cacops was a genus of dissorophid amphibians that is known from the Early Permian. It was about 40 cm (16 inches) long, with a heavily built skull and an enormous optic notch enclosed with a bony bar; indicating an enormous eardrum. It is a nocturnal animal the body is short, and the back is protected by a double row of armour plates. The legs are strong and indicate a terrestrial animal, and the tail was short.
Cacops | |
Tiny Animal (Aquatic) | |
Hit Dice | 1d8+2 (6 hp) |
Initiative | +2 |
Speed | 10 ft. (2 squares), Swim 40 ft. |
Armor Class | 17 (+2 size, +2 Dexterity, +3 natural), touch 14, flat-footed 15 |
Base Attack/Grapple | +0/-9 |
Attack | Bite +4 melee (1d4-1) |
Full Attack | Bite +4 melee (1d4-1) |
Space/Reach | 2-1/2 ft./0 ft. |
Special Attacks | – |
Special Qualities | Amphibious, light fortification, Low-Light Vision |
Saves | Fort +4, Ref +2, Will +0 |
Abilities | Strength 9, Dexterity 14, Constitution 15, Intelligence 1, Wisdom 11, Charisma 5 |
Skills | Hide +11*, Listen +3, Spot +3, Swim +8 |
Feats | Alertness, Weapon Finesse (B) |
Environment | Warm marshes |
Organization | Solitary |
Challenge Rating | 1/2 |
Treasure | None |
Alignment | Always neutral |
Advancement | 2 HD (Tiny), 3-4 HD (Small) |
Level Adjustment | – |
COMBAT
Cacops hunt smaller creatures, biting with a mouth lined with sharp teeth.
Light Fortification (Ex): A cacops’ bony plates protect its vital areas and makes it resistant to extra damage from critical hits and sneak attacks. Anytime a cacops is hit by a critical hit or a sneak attack, it has a 25% chance to resist the extra damage.
Skills: A cacops has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
*A cacops gains a +4 racial bonus on Hide checks when in the water. Further, a cacops can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.
Originally appeared Dragon Magazine #176 (1991).