Belemnite

Belemnite | |
Large animal (Aquatic) | |
Hit Dice | 8d8+8 (44 hp) |
Initiative | +1 |
Speed | Swim 30 ft. (6 squares) |
Armor Class | 20 (-1 Size, +1 Dexterity, +10 Natural), touch 10, flat-footed 19 |
Base Attack/Grapple | +6/+15 |
Attack | Tentacle +11 melee (1d4+5) |
Full Attack | 10 Tentacles +11 melee (1d4+5) and 1 Bite +6 melee (1d8+2) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | Improved Grab, Constrict (2d8+7) |
Special Qualities | Low Light Vision, Jet, Ink Cloud |
Saves | Fort +7, Ref +7, Will +3 |
Abilities | Strength 20, Dexterity 12, Constitution 13, Intelligence 1, Wisdom 12, Charisma 2 |
Skills | Hide +1, Listen +6, Spot +6, Swim +13 |
Feats | Alertness, Diehard, Endurance |
Environment | Warm Aquatic |
Organization | Solitary, Group (1-8) |
Challenge Rating | 8 |
Treasure | None |
Alignment | Always Neutral |
Advancement | 9-12 HD (Large) |
Level Adjustment | —- |
Improved Grab (Ex): If the Belemnite successfully hits a creature with it’s Tentacles Attack it may make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful it may Constrict.
Ink Cloud (Ex): An Belemnite can emit a 20x20x20 cloud of Ink once per round once per minute as a Free Action. It provides the Belemnite with total concealment, and blocks all sight within the cloud.
Jet (Ex): Once per round as a Full Round Action the Belemnite may move 120′ backwards in a straight line without provoking an attack of opportunity.
Skills: Belemnites get a +8 Racial Bonus on Swim checks, and may always take 10 on a Swim check even if distracted or endangered.
Constrict (Ex): The Belemnite does 2d8+7 wth a successful Grapple check.