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By Dmitry Bogdanov -, CC BY-SA 3.0,, Astrapotherium
By Dmitry Bogdanov – [email protected], CC BY-SA 3.0,

This creature resembles a large tapir with a short prehensile trunk. Two pairs of curved tusks grow from its mouth.

Originally Posted by Shade of the En World forums.

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A xenungulate, Astrapotherium is a member of an odd lineage of herbivorous mammals. Despite their superficial resemblance to tapirs and elephants, they are not closely related to either. Astrapotheres are hippo-like in their behavior, wallowing in mudholes and swimming in rivers in order to graze on plants growing from the bottom.

An astrapotherium is over 8 feet long and weighs 500 to 600 pounds.

Large animal
Hit Dice6d8+24 (51 hp)
Speed30 ft. (6 squares)
Armor Class17 (-1 size, +8 natural), touch 9, flat-footed 17
Base Attack/Grapple+4/+14
AttackGore +9 melee (1d8+6)
Full AttackGore +9 melee (1d8+6) and 2 stamps +7 melee (1d6+3)
Space/Reach10 ft./5 ft.
Special Attacks
Special QualitiesHold breath, Low-Light Vision, Scent
SavesFort +9, Ref +5, Will +3
AbilitiesStrength 23, Dexterity 10, Constitution 19, Intelligence 2, Wisdom 13, Charisma 4
SkillsListen +8, Spot +7, Swim +10
FeatsAlertness, Endurance, Multiattack
EnvironmentTemperate and warm forests
OrganizationSolitary or herd (2–12)
Challenge Rating4
AlignmentAlways neutral
Advancement7-9 HD (Large)
Level Adjustment


Astrapotherium are generally docile, but are quite capable of defending themselves with tusks and hooves.

Hold Breath (Ex): An astrapotherium can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks

Skills: Astrapotheriums have a +4 racial bonus on Swim checks.

Originally appeared in Dragon Magazine #137 (1988).

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