Ammonite

Ammonite | |
Diminutive animal (Aquatic) | |
Hit Dice | 1/4d8 (1 hp) |
Initiative | +1 |
Speed | Swim 15 ft. (3 squares) |
Armor Class | 12 (+1 Dexterity, +1 Natural), touch 11, flat-footed 11 |
Base Attack/Grapple | +0/+1 |
Attack | Tentacles +1 melee (Grapple) |
Full Attack | Tentacles +1 melee (Grapple) and 1 Bite -4 melee (1d2-4) |
Space/Reach | 1 ft./0 ft. |
Special Attacks | Improved Grab |
Special Qualities | Low Light Vision, Jet, Ink Cloud, Button Up |
Saves | Fort +2, Ref +3, Will +1 |
Abilities | Strength 2, Dexterity 12, Constitution10, Intelligence 1, Wisdom 12, Charisma 2 |
Skills | Hide+13, Listen +3, Spot+3, Swim +4 |
Feats | Weapon Finesse |
Environment | Warm Aquatic |
Organization | Solitary, Group (1-20) |
Challenge Rating | 1/6 |
Treasure | None |
Alignment | Always Neutral |
Advancement | 1/2 HD (Tiny), 1 HD (Small), or 2-3 HD (Medium) |
Level Adjustment | —- |
Button Up (Ex): Once per round as a Free Action the Ammonite may withdraw completely into it’s shell gaining a +6 Circumstance Bonus to AC. While buttoned up it’s Jet is the only action it may take.
Improved Grab (Ex): Ammonites may use Dexterity or Strength modifier (whichever is better) for Grapple Checks, and do not take Size Penalties to Grapple Checks. If the Ammonite successfully hits a creature of any Size with it’s Tentacles Attack it may make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful it may do it’s Bite damage each round.
Ink Cloud (Ex): An Ammonite can emit a 5x5x5 cloud of Ink once per round once per minute as a Free Action. It provides the Ammonite with total concealment, and blocks all sight within the cloud.
Jet (Ex): Once per round as a Full Round Action the Ammonite may move 60′ backwards in a straight line without provoking an attack of opportunity.
Skills: Ammonites get a +8 Racial Bonus on Swim checks, and may always take 10 on a Swim check even if distracted or endangered.