Shantungosaurus (Dinosaur)

This massive hadrosaur stands 20 feet tall, measures 50 feet long, and weighs approximately 8 tons.
Shantungosaurus is one of the longest and largest hadrosaurids. Like all hadrosaurs its beak was toothless, but its jaws were packed with around 1,500 tiny chewing teeth. A large hole near its nostrils may have been covered by a loose flap, which could be inflated to make sounds.
Originally Posted by Insane Pixie of the Wizards Community forums.
Dinosaur, Hadrosaur
Family: Dinosaurs
Huge beast, unaligned
Armor Class 14 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 17 (+3) | 2 (-4) | 10 (+0) | 6 (-2) |
Senses passive Perception 10
Languages –
Challenge 2 (450 XP)
SPECIAL TRAITS
- Trampling Charge. If the Hadrosaur moves at least 20 feet straight toward a creature and hits that creature with a Ram attack on the same turn, that target must succeed on a DC 13 Strength check or be knocked prone. If the target is knocked prone, the Hadrosaur may make one Stomp attack against it as a bonus action.
ACTIONS
- Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
- Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 17 (3d8 + 4) bludgeoning damage.
ABOUT
A generally placid and peaceful grazer of grass and ferns, the Hadrosaur is a danger only in large numbers. Shy, these creatures prefer to avoid trouble. However, each herd keeps several of its number on lookout. When danger threatens, the herd bunches together, placing young and pregnant females in the center. If the threat attacks, the herd attempts to move away en masse, but this direction is always away from the first threat and might lead to them trampling other hunters or running into a more dangerous situation.
Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games
Shantungosaurus | |
Gargantuan animal | |
Hit Dice | 22d8+273 (372 hp) |
Initiative | +0 |
Speed | 30 ft. (6 squares) |
Armor Class | 18 (-4 size, +12 natural), touch 6, flat-footed 18 |
Base Attack/Grapple | +16/+40 |
Attack | Slam +24 melee (3d6+18) |
Full Attack | Slam +24 melee (3d6+18) |
Space/Reach | 20 ft./15 ft. |
Special Attacks | Trample 2d12+18 |
Special Qualities | Low-Light Vision, Scent |
Saves | Fort +26, Ref +7, Will +10 |
Abilities | Strength 34, Dexterity 10, Constitution 34, Intelligence 1, Wisdom 12, Charisma 10 |
Skills | Listen +18, Spot +17 |
Feats | Iron Will, Improved Natural Attack (Slam), Power Attack, Improved Bull Rush, Awesome Blow, Toughness (3) |
Climate/Terrain | Temperate plains |
Organization | Solitary, pair, or herd (20-40) |
Challenge Rating | 14 |
Treasure | None |
Alignment | Always neutral |
Advancement | 23-32 HD (Gargantuan) |
Level Adjustment | – |
Combat
Trample (Ex) Reflex half DC 33. The save DC is Strength-based.
Skills A shantungosaurus has a +4 racial bonus on Spot and Listen checks.
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