(Dinosaur) Paleocinthus
In the same family as ankylosaurus, these walking dreadnoughts have heavy plated skin, sharp side spines, and spiked tails. They are herbivores.
Originally Posted by Shade of the En World forums.
This wide creature is covered with a variety of bony plates, scutes, nodes and spikes. Its narrow, beaked head is likewise protected, and its side is studded with wide spines running the length of its body and down to its tail.
Paleoscincus is a type of ankylosaur- a family of ornithischians marked by heavy body armor.
A paleoscincus is about 20 feet long and nearly 6 feet wide, and has a formidable line of defense in the form of spines, plates and other bony protrusions. This is fortunate, as they are also slow and stupid. They are inoffensive creatures unless provoked, in which case they become very dangerous.
Dinosaur, Paleoscincus | |
Huge animal | |
Hit Dice | 9d8+78 (112 hp) |
Initiative | -2 |
Speed | 20 ft. (4 squares) |
Armor Class | 22 (-2 size, -2 Dexterity, +16 natural), touch 6, flat-footed 22 |
Base Attack/Grapple | +6/+21 |
Attack | Tail slam +12 melee (2d6+10) |
Full Attack | Tail slam +12 melee (2d6+10) |
Space/Reach | 15 ft./10 ft. |
Special Qualities | Damage reduction 5/-, Low-Light Vision, Scent, spiny defense |
Saves | Fort +16, Ref +4, Will +5 |
Abilities | Strength 25, Dexterity 7, Constitution 26, Intelligence 1, Wisdom 10, Charisma 8 |
Skills | Listen +8, Spot +8 |
Feats | Alertness, Great Fortitude, Iron Will, Weapon Focus (tail slam) |
Environment | Warm plains and hills |
Organization | Solitary or battalion (2-4) |
Challenge Rating | 7 |
Treasure | None |
Alignment | Always neutral |
Advancement | 10-18 HD (Huge), 19-27 HD (Gargantuan) |
Level Adjustment | – |
COMBAT
If attacked, paleoscincuses turn their bodies so to keep a wall of spines and armored nodes between their attacker and their soft flesh, while making sweeping attacks with their spine-lined tails. Most predators give up after a few passes of failed attacks and bloody wounds to the mouth.
Spiny Defense (Ex): Any creature that hits a paleoscincus in melee with a natural or handheld weapon (but not a reach weapon) takes 3d4+7 points of damage from its many spines.
Originally appeared in Monster Manual (1977).