(Dinosaur) Pachyrhinosaurus
A massive beast chops happily on the ferns. It is smaller than and of the other Ceretosian creatures you have seen, and as it turns to you, you see it has no horn, but a thick stump where one would be. It doesn’t seem to mind you and turns back to eating.
Originally Posted by Darknecromancer of the Wizards Community forums.
Pachyrhinosaurus is perhaps the most bizarre member of the Ceretosian creatures. Instead of a horn, it has a large, thick mass of bone on its face. Outside of this, it looks like a small Triceratops.
Pachyrhinosaurus | |
Huge animal | |
Hit Dice | 11d8+78 (127 hp) |
Initiative | -1 (-1 Dexterity) |
Speed | 30 ft. (6 squares) |
Armor Class | 18 (-2 size, -1 Dexterity, +11 natural), touch 7, flat-footed 18 |
Base Attack/Grapple | +8/+21 |
Attack | Slam +11 melee (2d8 +4) |
Full Attack | Slam +11 melee (2d8 +4) |
Space/Reach | 15 ft./10 ft. |
Special Attacks | Bone crush, powerful charge, trample |
Special Qualities | Low-Light Vision, Scent |
Saves | Fort +14, Ref +7, Will +5 |
Abilities | Strength 18, Dexterity 9, Constitution 22, Intelligence 2, Wisdom 13, Charisma 7 |
Skills | Hide -9, Listen +8, Spot +7 |
Feats | Improved Critical, Power Attack, Run, Weapon Focus(Slam), Improved Toughness |
Environment | Warm plains, forests, hills |
Organization | Solitary, Pair, or herd (2-5) |
Challenge Rating | 7 |
Treasure | None |
Alignment | Always neutral |
Advancement | 12-24 HD (Huge); 25-36 HD (Gargantuan) |
Level Adjustment | – |
Combat
A Pachyrhinosaurus is much calmer than its larger brethren and is much less likely to attack, but it is much more defensive if there are young around.
Bone Crush (Ex) A Pachyrhinosaurus can cause serious damage with the stump on its face. After it hits with a slam attack, it causes massive internal damage, causing 1 point of cumulative Dexterity damage per attack as bones break and bruises form.
Powerful Charge (Ex) A Pachyrhinosaurus deals double damage on a charge.
Trample (Ex) As a full-round action, a Pachyrhinosaurus with this special attack can move up to twice its speed and literally run over any opponents at least one size category smaller than itself. If the trampling Pachyrhinosaurus moves over only some of a target’s space, the target can make an attack of opportunity against the t Centrosaurus at a 4 penalty. A trample attack deals bludgeoning damage (3d8 +6). Trampled opponents can attempt attacks of opportunity, but these take a 4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves to take half damage. The save DC against a creature’s trample attack is 20. A trampling Pachyrhinosaurus can only deal trampling damage to each target once per round; no matter how many times its movement takes it over a target creature.