(Dinosaur) Camptosaurus

Exceptionally dumb and slow, this is easy prey for any hungry predator, typically too stupid to run until one of its herd number is killed
Originally Posted by Shade of the En World forums.
On this Thread
Camptosaurs are particularly stupid and skittish herbivorous dinosaurs. A camptosaurus is usually around 20 feet long, with about a third of that being tail. They are brightly colored, with stripes and wattles being used by the males to attract mates. This, combined with their dull minds, might have led them to extinction if not for two things-they are quite fast, and their sense of smell is incredibly acute. They have been known to live in herds amongst brachiosaurs or camarasaurs: the sauropod’s long necks and keen eyes and the camptosaur’s sensitive noses compliment one another and keep the herds aware of most dangers.
Dinosaur, Camptosaurus | |
Large animal | |
Hit Dice | 3d8+9 (22 hp) |
Initiative | +2 |
Speed | 50 ft. (8 squares) |
Armor Class | 15 (-1 size, +2 Dexterity, +4 natural), touch 11, flat-footed 13 |
Base Attack/Grapple | +2/+9 |
Attack | Tail slap +0 melee* (1d6+1) |
Full Attack | Tail slap +0 melee* (1d6+1) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Stampede |
Special Qualities | Scent, Low-Light Vision |
Saves | Fort +6, Ref +5, Will +0 |
Abilities | Strength 17, Dexterity 15, Constitution 17, Intelligence 1, Wisdom 9, Charisma 4 |
Skills | Jump +11, Listen +4, Spot +4 |
Feats | Alertness, Run |
Environment | Warm and temperate forests and hills |
Organization | Pair or herd (6-36) |
Challenge Rating | 2 |
Treasure | None |
Alignment | Always neutral |
Advancement | 4-9 HD (Large) |
Level Adjustment | – |
COMBAT
Camptosaurs always flee from combat, but they will lash out with their tails if cornered or knocked down.
*A camptosaurus’s tail slap is treated as a secondary attack and adds only half the camptosaurus’s Strength bonus to the damage roll.
Keen Scent (Ex): A camptosaurus can detect creature through scent up to 60 feet away.
Stampede (Ex): A frightened herd of camptosaurs flees as a group from a perceived danger, literally running over creatures in their path. Large or smaller creatures
caught in a camptosaur stampede take 1d12 points of damage for every five camptosaurs in the herd (Reflex DC 14 halves). The save DC is Strength-based.
Originally appeared in Monstrous Compendium Volume Three: Forgotten Realms Appendix (1989).