Pontus,”God of the Sea”
Pontus is a primordial deity of the sea in Greek mythology.
- Pantheon: Greek pantheon
- Deity Title: God of the Sea
- Deity Symbol: Trident
- Home Plane: The sea
- Deity Level: Major god
- Alignment: Neutral
- Aliases: None
- Superior: None
- Traditional Allies: Poseidon, Amphitrite, Nereus, Oceanus
- Traditional Foes: The Titans, Giants, and any force that threatens the balance of the sea
- Divine Artifact: Trident
- Servants: Nereids (sea nymphs), Tritons (sea creatures)
- Servitor Creatures: Sea creatures, such as dolphins, whales, and sharks
- Sacred Animal: Dolphin
- Manifestations: The sound of crashing waves, sudden storms or calm seas, the appearance of sea creatures
- Signs of Favor: Safe voyages, bountiful catches, calm seas, good weather for sea-faring activities
- Worshipers: Sailors, fishermen, merchants, naval officers, anyone who relies on the sea for their livelihoods
- Cleric Alignments: Neutral
- Specialty Priests: Oceanologists, marine biologists, sailors
- Holy Days: The Festival of Pontus is celebrated on the summer solstice (June 21st)
- Portfolio: The sea, sea creatures, sailors, fishermen, storms, tidal waves
- Domains: Water, Weather, Protection, Travel
- Favored Weapon: Trident
- Favored Class: Cleric
- Favored Race: Merfolk, Tritons, Nereids
- Duties of the Priesthood: Protecting the sea and its creatures, ensuring the safety of sailors and fishermen, maintaining the balance of the ocean’s ecosystems
- Major Cult/Temple Sites: The Temple of Pontus in Athens, Greece
- Benefits: Clerics and followers of Pontus have the ability to call upon the power of the sea to create storms, calm rough waters, and communicate with sea creatures. They also have access to powerful spells related to water and weather, and are granted protection while on the ocean.
Pontus is a mighty god of the seas, ruling over the waves and all the creatures that inhabit them. He is a towering figure with rippling muscles, his skin glistening like wet scales and his eyes sparkling like the sun dancing on the water’s surface. His trident glows with a divine energy that can call forth the mightiest storms and calm the roughest seas.
Pontus was born into this role, his destiny predetermined by his divine lineage. As a god, he sees himself as a protector of the seas and all those who rely on them for their livelihoods. He takes great pride in his work, ensuring that the balance of the ocean’s ecosystems is maintained and that the creatures under his care are well-cared for.
Despite his responsibilities, Pontus is not without his flaws. He can be proud and stubborn, often unwilling to admit when he’s wrong or to take advice from others. This has led to conflicts with other gods and even mortals who have dared to cross him.
Pontus stands at an impressive height of 7 feet and has a muscular build with broad shoulders and a chiseled chest. He has deep blue skin that shimmers in the light, and long, flowing hair that cascades down his back in waves of dark blue. His eyes are a piercing shade of silver and seem to hold an otherworldly knowledge. He wears ornate armor crafted from scales and shells, and carries a trident that glows with a faint blue light.
Pontus’ ultimate goal is to create a world where the seas are respected and revered as the life-giving force that they are. He dreams of a world where his domain is protected from those who would seek to exploit it for their own gain. To achieve this, he must continue to maintain the delicate balance of the ocean’s ecosystems and work to keep them safe from harm.
Pontus,”God of the Sea”
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
30 (+10) | 30 (+10) | 30 (+10) | 28 (+9) | 28 (+9) | 26 (+8) |
Armor Class: 30 (divine armor)
Hit Points: 1,500 (50d20 + 500)
Speed: 120 ft.
Skills: Perception +25, Insight +25, Athletics +25
Senses: Truesight 120 ft., passive Perception 35
Languages: All
Immunities: Disease, Poison, Non-Magical Attacks
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Legendary Resistance (5/Day): If Pontus fails a saving throw, he can choose to succeed instead.
Divine Aura: Pontus’ presence alone commands respect and awe. All creatures within a 60-foot radius of him must make a Wisdom saving throw (DC 30) or be charmed and must use their action to bow or kneel before him. This effect lasts until the creature takes damage, is more than 60 feet away from Pontus, or until Pontus dismisses the effect.
Actions:
Trident of the Seas: Melee Weapon Attack: +20 to hit, reach 30 ft., one target. Hit: 50 (10d10) piercing damage plus 25 (5d10) lightning damage and 25 (5d10) cold damage.
Sea’s Fury: Pontus raises his trident and calls forth the power of the sea. All creatures within a 120-foot radius of him must make a Dexterity saving throw (DC 30) or take 200 (20d10 + 100) bludgeoning damage and be knocked prone. On a successful save, creatures take half damage and are not knocked prone.
Divine Intervention: Pontus calls upon his divine power to achieve an immediate effect. This ability works like the Wish spell and has no chance of causing Pontus any harm.
Legendary Actions:
Pontus can take 3 legendary actions per turn, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Pontus regains spent legendary actions at the start of his turn.
- Whirlpool: Pontus creates a whirlpool in a 60-foot radius centered on himself. All creatures in the area must make a Strength saving throw (DC 30) or be pulled toward the center and take 50 (10d10) bludgeoning damage. Creatures that fail the saving throw by 5 or more are also restrained. The whirlpool lasts until the end of Pontus’ next turn.
- Water’s Embrace: Pontus targets a creature within 120 feet of him and grapples them with the power of the sea. The target must make a Strength saving throw (DC 30) or be restrained and take 50 (10d10) bludgeoning damage. On a successful save, the target takes half damage and is not restrained.
- Tsunami: Pontus sends a massive wave of water towards a creature within 120 feet of him. The creature must make a Dexterity saving throw (DC 30) or take 100 (20d10) bludgeoning damage and be knocked prone. On a successful save, the creature takes half damage and is not knocked prone.
Lair Actions:
On initiative count 20 (losing initiative ties), Pontus can take a lair action to cause one of the following effects:
- Create a Wave: Pontus creates a wave in a 60-foot cone in front of him. All creatures within the area must make a Dexterity saving throw (DC 30) or take 50 (10d10) bludgeoning damage and be pushed back 20 feet. On a successful save, creatures take half damage and are not pushed back.
- Summon Sea Creatures: Pontus summons 1d6 creatures of his choice from the ocean within 120 feet of him. The creatures arrive on initiative count 20 of the next round and are friendly to Pontus.
- Call of the Sea: Pontus calls forth a mighty storm over the area within a 1-mile radius of his lair. All creatures in the area must make a Wisdom saving throw (DC 30) or be frightened for 1 minute. Creatures that succeed on the saving throw are immune to the effect for the next 24 hours.
Regional Effects:
The region surrounding Pontus’ lair is affected by his presence, creating the following effects:
- Stormy Seas: The weather in the area around Pontus’ lair is always stormy, with strong winds, heavy rain, and rough seas.
- Aquatic Creatures: Sea creatures are drawn to the area around Pontus’ lair and are more numerous than in other parts of the ocean. They are also more aggressive, attacking any creatures that approach too closely.
- Divine Protection: Creatures that worship Pontus or serve him as allies have advantage on saving throws against spells and effects that cause them to become charmed, frightened, or paralyzed. They also gain resistance to lightning and cold damage.
Divine Artifacts:
Name: Trident of the Seas
Description: A magical trident made of a shimmering blue metal that resembles the color of the ocean. The trident has a sharp, three-pronged spearhead that glows with a faint blue light.
Abilities: When wielded in combat, the Trident of the Seas deals extra lightning and cold damage on top of its base damage. In addition, the wielder gains the ability to cast the Control Water spell once per day.
- Weapon Type: Trident
- Damage Type: Piercing
- Rarity: Rare
- Damage: 1d6 piercing damage + 1d6 lightning damage + 1d6 cold damage
- Properties: Versatile (1d8)
- Requirements: This weapon requires attunement by a creature who can cast spells.
- Control Water Spell: Once per day, the wielder can cast the Control Water spell (spell save DC 15) from the trident.
Note: The additional lightning and cold damage is added to the total damage dealt by the weapon, not to each individual dice roll. For example, if the wielder rolls a 6 for piercing damage and a 3 for lightning damage, the total damage dealt would be 9 (6 piercing + 3 lightning + 1d6 cold damage).
Magic Items:
Divine Armor: Armor that provides an armor class of 30 and grants immunity to non-magical attacks.
Challenge Rating:30
Description:
Pontus is a powerful sea god, known for his command over the seas and his ability to summon and control violent storms. He is often depicted with a long beard and carrying his trident, which he uses to control the waves and unleash his fury upon those who would challenge his power.