8) Get Equipped
Each new character begins the game with an amount of gold, based on his class, that can be spent on a wide range of equipment and gear, from chainmail armor to leather backpacks. This gear helps your character survive while adventuring. Usually you cannot use this starting money to buy magic items without the consent of your GM.
The armor or other protective devices you purchase may affect his starting Armor Class (AC), so once you have purchased armor or other protective devices you can determine your Armor Class (AC).
Class | Starting Wealth | Average |
---|---|---|
Alchemist | 3d6 × 10 gp | 105 gp |
Barbarian | 3d6 × 10 gp | 105 gp |
Bard | 3d6 × 10 gp | 105 gp |
Cavalier | 5d6 × 10 gp | 175 gp |
Cleric | 4d6 × 10 gp | 140 gp |
Druid | 2d6 × 10 gp | 70 gp |
Fighter | 5d6 x 10 gp | 175 gp |
Gunslinger | 5d6 x 10 gp | 175 gp |
Inquisitor | 4d6 × 10 gp | 140 gp |
Magus | 4d6 × 10 gp | 140 gp |
Monk | 1d6 × 10 gp | 35 gp |
Ninja | 4d6 × 10 gp | 140 gp |
Oracle | 3d6 × 10 gp | 105 gp |
Paladin | 5d6 × 10 gp | 175 gp |
Ranger | 5d6 × 10 gp | 175 gp |
Rogue | 4d6 × 10 gp | 140 gp |
Samurai | 3d6 × 10 gp | 105 gp |
Sorcerer | 2d6 × 10 gp | 70 gp |
Summoner | 2d6 × 10 gp | 70 gp |
Witch | 3d6 × 10 gp | 105 gp |
Wizard | 2d6 × 10 gp | 70 gp |
Making a Character Above 1st level
If you are creating a character or creature at a level other than 1st you should consult your GM and the Wealth for Higher Level PC’s table to determine your starting gold. See Table: Character Wealth by Level for details.
PC Level* | Wealth |
---|---|
2 | 1,000 gp |
3 | 3,000 gp |
4 | 6,000 gp |
5 | 10,500 gp |
6 | 16,000 gp |
7 | 23,500 gp |
8 | 33,000 gp |
9 | 46,000 gp |
10 | 62,000 gp |
11 | 82,000 gp |
12 | 108,000 gp |
13 | 140,000 gp |
14 | 185,000 gp |
15 | 240,000 gp |
16 | 315,000 gp |
17 | 410,000 gp |
18 | 530,000 gp |
19 | 685,000 gp |
20 | 880,000 gp |
* For 1st-level PCs, see Equipment. |