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Johann Adam Weishaupt “The Illuminator, Leader of the Illuminati”

Johann Adam Weishaupt
Midjourney
  • Alias – The Illuminator
  • Gender – Male
  • Race – Human
  • Occupation – Professor of Law at the University of Ingolstadt, founder of the Illuminati secret society
  • Religion – Secretly atheist, but publicly poses as a devout Catholic
  • Allies – A small circle of trusted followers, known as the “Perfectibilists”
  • Enemies – The Catholic Church, conservative political factions, and anyone who stands in the way of his vision for a rational, enlightened society.
  • Abode/Base of operations – A network of secret meeting places and safe houses across Europe, including a hidden headquarters in Bavaria.
  • Nationality – Bavarian (Holy Roman Empire)
  • Languages – Fluent in German, Latin, and French
  • Alignment – Lawful Evil
  • Affiliation(s) – The Illuminati, a secret society dedicated to promoting reason, knowledge, and social progress through clandestine means.
  • Significant others – Johann Adam Weishaupt is a bachelor, with no known romantic attachments. His closest relationships are with his most trusted lieutenants in the Illuminati, with whom he shares a deep intellectual and ideological bond.

Johann Adam Weishaupt is a German philosopher, professor of law, and founder of the secret society known as the Illuminati. He is a man of sharp intellect and strong convictions, with a passion for enlightenment and the pursuit of knowledge. Weishaupt is a man of great charisma, able to sway others to his way of thinking with ease.

Weishaupt’s driving force is his belief that the world is in desperate need of reform. He sees the prevailing social and political systems as corrupt and oppressive, and he dreams of a future where humanity is free from the shackles of ignorance and superstition. To achieve this goal, Weishaupt has founded the Illuminati, a secret society dedicated to the spread of knowledge and the overthrow of established power structures.

Weishaupt is a complex character, a man of contradictions. On the one hand, he is a passionate advocate for freedom and enlightenment, willing to go to great lengths to achieve his goals. On the other hand, he can be ruthless and manipulative, willing to use any means necessary to further his agenda.

Despite his flaws, Weishaupt is a visionary and a true believer in his cause. He sees himself as a hero, a man fighting against the forces of darkness and ignorance to bring about a better world. He is willing to risk everything for his cause, even if it means sacrificing his own life in the process.

Johann Adam Weishaupt, Leader of the Illuminati

Johann Adam Weishaupt, Leader of the Illuminati
Midjourney

Medium humanoid (human), lawful evil

Armor Class 19 (breastplate, ring of protection)

Hit Points 295 (17d8 + 136)

Speed 30 ft.

Sure, here’s the stat block in a horizontal table format:

STRDEXCONINTWISCHA
14 (+2)18 (+4)26 (+8)22 (+6)20 (+5)24 (+7)

Saving Throws Int +14, Wis +13, Cha +15

Skills Arcana +14, Deception +15, History +14, Insight +13, Intimidation +15, Investigation +14, Perception +13, Persuasion +15, Stealth +12

Senses Darkvision 120 ft., passive Perception 23

Languages German, Latin, French, telepathy 120 ft.

Challenge 16 (15000 XP)

Traits

  • Illuminati Leader. Johann Adam Weishaupt is the Grand Master of the Illuminati, a secret society that seeks to control the world from behind the scenes. He has access to vast resources and powerful allies, and his word is law within the organization.
  • Master Manipulator. Johann Adam Weishaupt is a master of deception and intrigue, able to sway the opinions of others and bend them to his will. He is skilled at gathering information and using it to his advantage, and is not above using violence or intimidation to achieve his goals.
  • Supernatural Sight. Johann Adam Weishaupt can see in darkness as if it were dim light, and can see invisible creatures and objects within 120 feet of him.
  • Founder of the Bavarian Illuminati. Weishaupt can use an action to communicate telepathically with any creature within 120 feet that understands a language.
  • Illuminated Mind. Weishaupt has advantage on saving throws against being charmed or frightened.

Actions

Longsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage, or 13 (1d10 + 7) slashing damage if used with two hands.

Hand Crossbow. Ranged Weapon Attack: +11 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Enslave Mind (1/day). Johann Adam Weishaupt targets one humanoid he can see within 60 feet of him. The target must succeed on a DC 20 Wisdom saving throw or be magically charmed by Johann Adam Weishaupt until the charm ends. While charmed, the target is under Johann Adam Weishaupt’s control and can’t take reactions, and Johann Adam Weishaupt and the target can communicate telepathically with each other, regardless of any language barriers.

The charmed target can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to Johann Adam Weishaupt’s Enslave Mind for the next 24 hours. Disguise Self. Johann Adam Weishaupt can use an action to cast disguise self without requiring any material components.

Enthrall. Johann Adam Weishaupt can use an action to weave a distracting string of words, causing creatures of his choice within 60 feet of him and that can see him to make a DC 20 Wisdom saving throw. On a failed save, the creature becomes charmed by Johann Adam Weishaupt for up to 1 hour. The charmed creature is incapacitated and has a speed of 0, and Johann Adam Weishaupt can communicate telepathically with the creature. The charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Legendary Actions

Johann Adam Weishaupt can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Johann Adam Weishaupt regains spent legendary actions at the start of his turn.

Enslave Mind (Costs 2 Actions). Johann Adam Weishaupt uses his Enslave Mind ability.

Intimidating Presence. Johann Adam Weishaupt chooses one creature he can see within 30 feet of him. If the target can see Johann Adam Weishaupt, the target must succeed on a DC 20 Wisdom saving throw or be frightened of Johann Adam Weishaupt until the end of its next turn. If the target’s saving throw is successful, the target is immune to Johann Adam Weishaupt’s Intimidating Presence for the next 24 hours.

Blinding Gaze (Costs 2 Actions). Johann Adam Weishaupt targets one creature within 30 feet of him that he can see. The target must succeed on a DC 20 Wisdom saving throw or be blinded until the end of Johann Adam Weishaupt’s next turn. If the target’s saving throw is successful, the target is immune to Johann Adam Weishaupt’s Blinding Gaze for the next 24 hours.

Lair Actions

On initiative count 20 (losing initiative ties), Johann Adam Weishaupt can take a lair action to cause one of the following effects:

Secret Passage. Johann Adam Weishaupt causes a hidden door or passage to open or close within 120 feet of him. This door or passage remains open or closed until he uses this lair action again, or until he dies or leaves the area.

Darkness. Johann Adam Weishaupt causes the area within 60 feet of him to become magically dark. This darkness lasts until Johann Adam Weishaupt uses this lair action again, or until he dies or leaves the area.

Summon Minions (1/day). Johann Adam Weishaupt summons 2d4 cultists or other minions of his choice to a point he can see within 60 feet of him. The summoned creatures appear within 30 feet of that point, and act immediately after Johann Adam Weishaupt in initiative order. These summoned creatures remain for 1 hour, until they or Johann Adam Weishaupt are slain, or until Johann Adam Weishaupt dismisses them as a bonus action.

Equipment

Johann Adam Weishaupt’s equipment includes a scholar’s robes, a ring adorned with a mysterious symbol, a black hooded cloak, a silver-tipped cane, a set of keys, a pouch of coins, a pocket watch, a quill pen and ink, a book on ancient philosophy, a dagger with a jeweled hilt, a lantern, a set of lockpicks, a pair of spectacles, a flask of whiskey, longsword, and a small vial of poison.

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