Mopsus the Seer
Mopsus is a renowned prophet and seer in Greek mythology.
- Alias – Mopsus the Seer
- Gender – Male
- Race – Human
- Occupation – Prophet and Seer
- Religion – Hellenic Pantheon
- Allies – Other prophets and seers, people who seek his counsel
- Enemies – Those who oppose or challenge his prophecies
- Abode/ Base of operations – Mopsus travels frequently, but is associated with the city of Mallos in Cilicia
- Nationality – Greek
- Languages – Ancient Greek
- Alignment – Neutral Good
- Affiliation(s) – Mopsus is not associated with any particular organization, but he is often called upon to give prophecies for various groups and individuals.
- Significant others – Mopsus is said to have had a wife named Canace, who was also a prophet.
Mopsus is a renowned prophet and seer in Greek mythology. He is known for his incredible accuracy in divining the future and his deep connection to the gods. Mopsus was born to the nymph Manto and the seer Rhacius, and from a young age, he showed an extraordinary gift for divination. His mother, Manto, was a priestess of Apollo and passed on her knowledge and skill to her son.
As a seer, Mopsus is driven by a desire to uncover the truth and understand the will of the gods. He is a deeply spiritual person and spends much of his time in meditation and prayer, seeking guidance from the divine. Mopsus is also fiercely independent and refuses to be swayed by politics or personal gain. He believes that his gift is meant to serve the greater good, and he is willing to risk everything to ensure that his prophecies are heard.
Despite his many successes as a prophet, he is haunted by the memory of his greatest failure. He was once asked to predict the outcome of a battle between two armies, and he confidently declared that the army he supported would emerge victorious. However, the opposite occurred, and Mopsus was humiliated and disgraced. Since then, he has redoubled his efforts to perfect his craft and regain the trust of the people.
Mopsus is a tall and lean man with piercing blue eyes and curly black hair. He often wears long flowing robes and carries a staff adorned with mystical symbols. He exudes an air of wisdom and authority.
Mopsus hopes to use his gift to help guide his people towards a brighter future, free from the chaos and destruction that often plagues Greece. He sees himself as a servant of the gods, tasked with the important responsibility of interpreting their will and sharing it with the world. Mopsus’s unwavering dedication to his craft and his unshakeable faith in the divine make him a powerful force to be reckoned with in the world of Greek mythology.
Mopsus, Renowned Prophet and Seer
Medium humanoid (human), neutral
Armor Class: 16 (studded leather) Hit Points: 110 (13d8 + 39) Speed: 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 20 (+5) | 22 (+6) | 18 (+4) |
Skills: Arcana +11, History +11, Insight +12, Perception +12
Senses: passive Perception 22
Languages: Ancient Greek
Challenge Rating: 12 (8,400 XP)
Actions:
Multiattack. Mopsus makes two attacks with his quarterstaff.
Quarterstaff. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) bludgeoning damage plus 10 (3d6) psychic damage.
Disrupt Magic (3/day). He can use an action to attempt to disrupt a magical effect within 120 feet of him. The target must make a DC 18 Intelligence saving throw or the effect is dispelled.
Divine Insight (1/day). He can use an action to gain a vision of the future. He can ask the DM one question about a specific event or person and receive a cryptic answer.
Equipment: He carries a quarterstaff, studded leather armor, a scroll of divination, and a pouch containing various mystical herbs and incense.
Abilities:
Prophetic Visions. He has the gift of prophecy and can see glimpses of the future in his dreams and visions.
Expert Diviner. He is a skilled practitioner of divination magic and can cast a variety of spells related to knowledge and foresight.
Mythical Knowledge. He is well-versed in the lore and mythology of ancient Greece, and can provide valuable insight into legends and myths.
Lair Actions:
When fighting in his lair, Mopsus can use the following actions:
Illusory Maze. Mopsus creates an illusory maze within a 60-foot radius of himself. All creatures within the area must make a DC 18 Wisdom saving throw or become lost in the maze, unable to take any actions on their next turn.
Premonition. Mopsus receives a vision of an upcoming attack or danger, and can take a bonus action to warn his allies of the impending threat. All allies within 60 feet of Mopsus gain advantage on their next attack roll or saving throw.
Psychic Blast. Mopsus unleashes a psychic blast within a 30-foot radius of himself, dealing 10 (3d6) psychic damage to all creatures within the area. Creatures that fail a DC 18 Intelligence saving throw are also stunned until the end of their next turn.
Mopsus is a powerful seer and diviner, with the ability to see into the future and disrupt magic. His CR of 12 makes him a formidable foe, and his lair actions allow him to control the battlefield and protect himself and his allies.
In Myth
Son of Ampyx and a nymph, born at Titaressa in Thessaly, was a prophet and augur. Mopsus was the king of Thrace during an invasion of Amazons, and killed their Queen Myrine in single combat, defeating the invaders with the help of Sipylus.
He was one of two seers among the Argonauts (together with Idmon), and was said to have understood the language of birds (having learnt Augury from Apollo). While fleeing across the Libyan desert from angry sisters of the slain Gorgon Medusa, Mopsus died from the bite of a viper that had grown from a drop of Medusa’s blood. Medea was unable to save him, even by magical means. The argonauts buried him with a monument by the sea, and a temple was later erected on the site.