Princess Aurora / Briar Rose “Sleeping Beauty”
Princess Aurora, known as Briar Rose, is the enchanted princess whose mysterious curse and eternal sleep could change the fate of the entire kingdom of Anjou!

- Alias: Briar Rose
- Gender: Female
- Race: Human (or Half-Fey in magical versions)
- Occupation: Princess, Dream-Walker, Guardian of Realms
- Religion: Spiritual attunement to nature and light
- Allies: Three Good Fairies, Prince Elion, Druids, Fey Courts
- Enemies: Malvidia, Nightmare Entities, Usurpers
- Abode: Château d’Ussé (Duchy of Anjou), Veilwood Sanctuary, Moonspire Keep
- Nationality: French (Duchy of Anjou)
- Languages: Old French, Sylvan, Dreamspeech
- Alignment: Neutral Good
- Affiliations: House of Anjou, Circle of the Veilwood, Dreaming Pact
- Significant Other: Prince Elion
The Sleeping Flame of Anjou
Princess Aurora—known throughout the land as Briar Rose—is a figure suspended between legend and truth, both a tragic icon and a living miracle. Born into the noble House of Anjou and shadowed by a cruel curse, Aurora’s life is a tale of stolen childhood, enchanted sleep, and cosmic significance. Though remembered for her long slumber, her spirit never rested. In dreams, she has walked forgotten realms, heard the music of gods, and stood as a quiet guardian between worlds.
To know Aurora is to understand the fragility of fate and the strength it takes to hope through centuries of darkness.
Early Life
Princess Aurora was born during the High Festival of Dawning Light, the first royal child of Duke Aldoren and Duchess Lysandra of Anjou. Her birth was celebrated across the duchy with great joy, for it was prophesied she would bring harmony to the fractured lines of magic and mortal rule. However, her christening feast was marred by an uninvited guest—Malvidia, a fallen sorceress of the arcane order once banished by the court.
In fury and spite, Malvidia cursed the infant: “On the eve of her seventeenth year, she shall prick her finger on a spindle’s thorn and fall into eternal slumber—never to awaken.”
The court was gripped by dread. Despite the counter-blessings of the High Enchantresses—who softened the curse to a deep sleep rather than death—the duchy’s joy turned to caution. To protect her, Aurora was spirited away and raised in secret within the ancient Veilwood, under the guardianship of three mystical caretakers posing as simple forest women.
Life as Briar Rose
In the forest, she was known not as a princess, but as Briar Rose—a name given by her caretakers to symbolize both her beauty and the thorny fate surrounding her. Aurora’s childhood was filled with music, dreams, and learning from nature. Though isolated, she was fiercely curious, empathetic, and possessed a sense of longing that neither she nor her caretakers could fully explain.
She learned to speak with birds, read the stars, and listen to the wind. She often dreamt of a distant castle and a life that felt like her own, but veiled in mist. Her dreams were not merely fantasies—they were echoes of her true identity, breaking through the enchantments laid to protect her.
The Curse Fulfilled
On the twilight of her seventeenth birthday, fate claimed its due. Aurora, wandering through the forest, stumbled upon a hidden tower where a shimmering spindle sat unattended. Compelled by an unseen force, she reached out—and in a single instant, the curse was fulfilled. Her finger pricked. Time froze.
She fell into an enchanted sleep, her body returned in secret to Château d’Ussé and laid upon a bed of velvet and rose petals. Around the castle, wild thorns grew in tangled wrath, sealing the land in a century of silence and stasis. This period would become known as The Thorn Age.
The Dreaming Years
While her body lay motionless, Aurora’s mind wandered the Dreaming Plane—a metaphysical realm between life, death, and destiny. There, she met echoes of lost kings, whispered with forgotten gods, and wandered a thousand possible futures. She became a guardian of dream-bound portals, quietly influencing fate by planting visions in the minds of heroes, warning those who strayed too close to doom.
It was during this time she began to understand the truth: her curse was not a punishment alone—it was a sealing. Within her bloodline stirred an ancient magic tied to the balance of realms. Malvidia’s curse was meant to suppress it forever. If awakened properly, Aurora could bridge the fading links between magic and mortality.
The Awakening
A century later, a young warrior prince named Elion, guided by dreams and the remnants of prophecy, braved the thorn-maze and reached the sleeping princess. Upon touching her hand—not with lust or conquest, but with reverence—Aurora awoke.
Her awakening caused a ripple through all realms. The thorns withered. The court stirred from stasis. The magical world began to breathe anew.
But Aurora was no longer merely a girl in a tower—she returned as a being both mortal and myth, carrying wisdom far beyond her years.
Later Exploits and Achievements
- The Binding of the Riftspire: Worked with Elion and the Circle of Archmages to stabilize the ley lines of Anjou using dream-weaving magic.
- The Council of Crescent Moons: United fey, human, and elven factions for the first time in recorded history, forging a magical accord that prevented war for three generations.
- The Liberation of Sablereach: Freed a city cursed to relive its destruction nightly, anchoring its reality back into linear time.
- The Eclipsed Treaty: Negotiated peace between sun cults of the West and moon clerics of the East using dream-wisdom and diplomacy.
Character Description
Aurora is serene, yet beneath her grace lies a soul burdened with knowledge no mortal should bear. She is empathetic, mysterious, deeply philosophical, and occasionally tragic. Her voice is calm, laughter rare but radiant, and presence quiets rooms.
She dresses in timeless robes of silver and deep violet, adorned with motifs of thorns, stars, and roses. Her eyes glow faintly at dusk, reflecting the dreams of those around her.
Fears, Desires, and Purpose
Fears:
- Becoming a tool of prophecy rather than a wielder of her own fate.
- That her awakening may have disrupted more than it restored.
- Losing the human part of herself to vast magical memory.
Desires:
- To guide her duchy into unity between magic and mortal life.
- To ensure no child is cursed for their potential.
- To truly live—not just exist as myth or symbol.
Purpose:
Aurora seeks to rewrite destiny’s role, believing prophecy should shape but not own us. She walks the line between mortal world and dream, using her power not to rule, but to illuminate unseen paths.
Princess Aurora / Briar Rose 5e
The Three Good Fairies 5e
Princess Aurora / Briar Rose, Pathfinder
Good Fairy, Pathfinder
Princess Aurora / Briar Rose
The Sleeping Flame of Anjou
Sleeping Aurora
Medium humanoid (human, half-fey), Neutral Good
CR: 10 (5,900 XP)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 16 (+3) | 18 (+4) | 20 (+5) | 22 (+6) |
- AC: 18 (natural grace + magical protection)
- HP: 160 (19d8 + 57)
- Speed: 0 ft. (incapacitated)
Saving Throws
Wis +10, Cha +11
Skills
Arcana +9, Insight +10, Persuasion +11
Damage Resistances
Bludgeoning, piercing, and slashing from nonmagical attacks (vulnerable to magical fire and radiant damage)
Damage Immunities
Charm, Poison, Sleep
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Unconscious
Languages
Common, Sylvan, Dreamspeech (telepathic)
Spellcasting
Princess Aurora is a 12th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). She can innately cast the following spells:
- At will: Detect Magic, Mage Hand, Minor Illusion
- 3/day each: Calm Emotions, Hold Person, Misty Step
- 1/day each: Greater Restoration, Wall of Thorns, Dream
Special Traits
- Eternal Slumber: Cannot take actions or reactions and has speed 0 until awakened by a true reverent touch.
- Dreamwalker Spirit: Can send Dream messages once/day even while sleeping.
- Thornward Defense: Physical attackers take 10 (3d6) piercing damage from magical thorn vines.
- Magical Vulnerability: Takes double damage from magical fire and radiant damage.
Reactions
- Thorn Reprisal: When hit with melee attack, attacker takes 14 (4d6) piercing damage.
Awakened Aurora
Medium humanoid (human, half-fey), Neutral Good
CR: 10 (5,900 XP)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 18 (+4) | 20 (+5) | 22 (+6) |
- AC: 18 (natural grace + Feyweave robes)
- HP: 160 (19d8 + 57)
- Speed: 30 ft.
Saving Throws
Int +9, Wis +10, Cha +11
Skills
Arcana +9, Insight +10, Persuasion +11, Nature +9, Perception +10
Damage Resistances
Cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
Charm, Sleep
Condition Immunities
Charmed, Frightened, Paralyzed
Languages
Common, Sylvan, Dreamspeech (telepathic)
Spellcasting
Princess Aurora is a 12th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). She can innately cast the following spells:
- At will: Detect Magic, Mage Hand, Minor Illusion
- 3/day each: Calm Emotions, Hold Person, Misty Step
- 1/day each: Greater Restoration, Wall of Thorns, Dream
Special Traits
- Fey Ancestry: Advantage on saves vs. charm; immune to magical sleep.
- Dreamwalker: Can cast Dream at will (DC 19).
- Blessing of the Fairies: Regains 10 HP at the start of her turns if above 0 HP.
- Curse of the Thorn: Melee attackers take 14 (4d6) piercing damage.
Actions
- Multiattack: Two attacks with Thornlight Rapier.
- Thornlight Rapier: +9 to hit, 1d8+6 piercing + 2d6 radiant damage, DC 18 Wis save or restrained by thorns until start of Aurora’s next turn.
- Dreamweaver’s Touch (Recharge 5-6): 6d8 psychic damage; unconscious sleep for 1 hour on 0 HP.
- Radiant Bloom (3/day): 7d8 radiant damage in 20-ft radius, DC 18 Con save or blinded for 1 minute.
- Call of the Fairies (1/day): Summons the Three Good Fairies to assist for 10 minutes.
Reactions
- Thorny Reprisal: When missed by melee attack, attacker takes 14 (4d6) piercing damage.
The Three Good Fairies
Tiny fey, Neutral Good
CR: 3 (700 XP each)**
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 22 (+6) | 14 (+2) | 16 (+3) | 18 (+4) | 20 (+5) |
- AC: 17 (natural armor)
- HP: 55 (10d4 + 20)
- Speed: 30 ft., fly 50 ft. (hover)
Saving Throws
Dex +9, Wis +7, Cha +8
Skills
Perception +7, Stealth +10
Damage Resistances
Cold, Lightning, Thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
Charmed, Frightened
Languages
Sylvan, Common
Innate Spellcasting
The fairies’ spellcasting ability is Charisma (spell save DC 16). They can innately cast the following spells:
- At will: Light
- 1/day each: Sleep, Healing Word, Invisibility
Special Traits
- Fey Step (Recharge 4-6): Bonus action teleport 30 ft.
- Magic Resistance: Advantage on saving throws against spells and magical effects.
- Radiant Touch: Melee attacks deal additional 1d6 radiant damage.
Actions
- Magic Touch: +8 spell attack, reach 5 ft., heals 2d8+4 or deals 3d6 cold or radiant damage (fairy’s choice).
- Pixie Dust (Recharge 5-6): Sprinkles magical dust in a 10-ft radius; allies gain advantage on attack rolls and saving throws until the start of the fairy’s next turn.
Princess Aurora / Briar Rose
CR 12
Neutral Good Medium humanoid (human, fey)
Defense
AC 23, touch 16, flat-footed 19 (+4 Dex, +7 natural, +2 deflection)
HP 130 (12d8+72)
Fort +12, Ref +11, Will +15
Defensive Abilities spell resistance 18, fey traits; Immune sleep, charm; Resist cold 10, electricity 10
Offense
Speed 30 ft.
Melee thornlight rapier +17/+12 (1d8+6 piercing + 2d6 radiant plus DC 18 Wisdom or restrained by thorns 1 round)
Ranged mage hand (as mage hand spell, at will)
Special Attacks dreamweaver’s touch (6d8 psychic, unconscious sleep 1 hour on 0 HP, DC 19 Will save negates), radiant bloom (3/day, 7d8 radiant damage, DC 18 Con save or blinded 1 minute), call of the fairies (1/day, summon 3 good fairies for 10 minutes)
Statistics
Str 10, Dex 18, Con 22, Int 18, Wis 20, Cha 24
Base Atk +9; CMB +9; CMD 23
Feats Combat Casting, Improved Initiative, Weapon Finesse, Spell Focus (Enchantment), Greater Spell Focus (Enchantment)
Skills Diplomacy +22, Knowledge (arcana) +18, Knowledge (nature) +17, Perception +19, Spellcraft +18, Use Magic Device +20
Languages Common, Sylvan, Celestial
SQ fey traits, dreamwalker, thorn ward (melee attackers take 4d6 piercing damage)
Special Abilities
- Dreamwalker (Su): Can cast dream once per day as a spell-like ability (DC 19).
- Thorn Ward (Su): Melee attackers take 4d6 piercing damage when they hit Aurora.
- Radiant Bloom (Su): (3/day) 20-ft. radius burst, 7d8 radiant damage (DC 18 Con save for half, failed save blinds for 1 minute).
- Call of the Fairies (Sp): (1/day) Summons three good fairies (as summon monster V) to aid for 10 minutes.
- Spell Resistance (Ex): 18 against spells and spell-like abilities.
- Fey Traits: +2 racial bonus on saves against enchantment spells or effects; immune to sleep and paralysis effects.
Spell-Like Abilities (CL 12th; concentration +15)
- At will—detect magic, mage hand, minor illusion
- 3/day—calm emotions, hold person, misty step (as dimension door)
- 1/day—greater restoration, wall of thorns, dream
Gear
Thornlight Rapier (counts as +2 Rapier), Feyweave robes (+2 AC, +2 saving throws)
Description:
Princess Aurora, also known as Briar Rose, is the enchanted maiden cursed to eternal sleep by a spiteful sorceress. Beneath her slumbering form lies a soul connected deeply to the realms of dreams and fey magic. Her awakening brought harmony between mortal realms and magic, and she wields powers drawn from both light and the dreamscape to protect her kingdom and allies.
Good Fairy
CR 3
Neutral Good Tiny fey
Defense
AC 20, touch 20, flat-footed 14 (+6 Dex, +4 natural)
HP 45 (6d6+24)
Fort +5, Ref +9, Will +8
Defensive Abilities magic resistance 15, fey traits; Immune charm, sleep
Resist cold 5, electricity 5
Offense
Speed 30 ft., fly 50 ft. (perfect)
Melee magic touch +9 (3d6 cold or radiant damage or heal 2d8+4, user’s choice)
Special Attacks pixie dust (5-ft. radius, allies gain +2 on attack rolls and saves for 1 round, usable every 5 rounds)
Statistics
Str 6, Dex 22, Con 14, Int 14, Wis 16, Cha 18
Base Atk +4; CMB -3; CMD 17
Feats Dodge, Weapon Finesse, Improved Initiative
Skills Fly +15, Perception +9, Stealth +17, Spellcraft +8
Languages Sylvan, Common
SQ fey traits, fey step (teleport 30 ft. as a move action, usable every 1d4 rounds), radiant touch
Magic Resistance 15 against spells and spell-like abilities
Special Abilities
- Fey Step (Su): Teleport 30 feet as a move action (usable every 1d4 rounds).
- Radiant Touch (Su): Melee touch attack deals 3d6 cold or radiant damage, or heals 2d8+4 hit points (fairy’s choice).
- Pixie Dust (Su): (Recharge 5–6) Sprinkles magical dust in 5-ft. radius; allies gain +2 bonus on attack rolls and saving throws for 1 round.
- Magic Resistance (Ex): Advantage on saves against spells and spell-like abilities.
- Fey Traits: +2 racial bonus on saving throws against enchantment spells and effects; immune to sleep and paralysis effects.
Spell-Like Abilities (CL 6th; concentration +9)
- At will—light
- 1/day each—sleep, healing word, invisibility (as invisibility spell, lasts 1 min or until attacking)
Ecology
Environment: Temperate forests and magical groves
Organization: Solitary, trio, or swarm (3–6)
Treasure: Standard
Description:
These delicate and radiant fey embody the gentle grace of nature’s protection. Loyal to Princess Aurora, the good fairies wield magic that mends wounds, confounds foes, and lights the darkest paths. Their mischievous pixie dust can bolster allies or disorient enemies, making them invaluable companions in both battle and peace.