Mountain Troll (Chenoo)
Know in North America as a Chenoo, This enormous, stooped creature has powerful limbs; a mane of gritty brown fur; and a ferocious, tusked underbite.
Though grotesque, charmless, and prone to fits of violence, mountain trolls are not inherently evil, nor do they always attack intruders on sight. A mountain troll prefers to withdraw and observe before entering combat, lumbering forth to attack only if intruders make clear their intentions to harm it or its allies, or if the newcomers seem to be encroaching upon the troll’s territory rather than simply passing through. Once enraged, a mountain troll is a savage opponent, calling upon its native strength and alliances with elementals to bury its opponents in stone or spread their entrails across the slopes.
Mountain trolls prefer to live in narrow ravines or shallow caves that allow them to look out over the landscape. They sometimes knuckle-walk like a gorilla, but when angered they rear up to their full height of nearly 30 feet.
Mountain trolls are quick to forge alliances with fey, and while they see smaller trolls as sadists, they nonetheless feel a sort of familial responsibility. Lesser trolls often capitalize upon mountain trolls’ generosity, but take care to abide by their larger cousins’ rules when sheltering in their homes. Mountain trolls have even been known to aid explorers or give advice, provided they are treated with respect.
Troll, Mountain CR 14
XP 38,400
CN Huge humanoid (giant)
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +15
DEFENSE
AC 29, touch 9, flat-footed 28 (+1 Dex, +20 natural, –2 size)
hp 207 (18d8+126); regeneration 10 (acid or fire)
Fort +18, Ref +7, Will +15
Defensive Abilities rock catching, stubborn
Weaknesses vulnerable to sonic
OFFENSE
Speed 40 ft., burrow 10 ft., climb 40 ft.
Melee bite +24 (2d10+13), 2 claws +24 (2d6+13)
Ranged rock +13/+8/+3 (2d8+19)
Space 15 ft.; Reach 15 ft.
Special Attacks rend (2 claws, 2d6+13), rock throwing (120 ft.)
Spell-Like Abilities (CL 14th; concentration +13)
At will—stone shape
3/day—spike stones (DC 13), stone tell
1/day—earthquake (DC 17), flesh to stone (DC 15), summon monster VIII (earth elemental only)
STATISTICS
Str 36, Dex 13, Con 25, Int 7, Wis 16, Cha 8
Base Atk +13; CMB +28; CMD 39
Feats Awesome Blow, Deadly Aim, Improved Bull Rush, Improved Iron Will, Improved Vital Strike, Iron Will, Power Attack, Quick Draw, Vital Strike
Skills Climb +33, Perception +15
Languages Giant
SPECIAL ABILITIES
Stubborn (Ex)
A mountain troll gains a +4 racial bonus on all Will saving throws. In addition, if the troll fails a saving throw against a charm or compulsion effect, it can immediately attempt a second saving throw against the same effect on the next round to end the duration of the effect early.
ECOLOGY
Environment cold mountains
Organization solitary or pair
Treasure standard
In North America
Chenoos are often depicted as large, hulking figures with white, icy skin and sharp teeth. They are said to live in the coldest regions of the northern wilderness, such as the arctic tundra or deep within glaciers. Chenoos are known for their insatiable hunger for human flesh and will stop at nothing to hunt down their prey. Their powers include superhuman strength, the ability to freeze anything they touch, and the ability to shape shift into human form to lure unsuspecting victims.
Many Wabanaki stories warn against venturing too far into the wilderness, as encountering a Chenoo is a death sentence. Some legends also say that they can also appear in dreams and nightmares, preying on vulnerable people or children. They are also considered immortal, and their power and strength increases with time. It is said that only certain powerful medicine men or shamans can end their existence.
Section 15: Copyright Notice
Pathfinder Campaign Setting: Lands of the Linnorm Kings © 2011, Paizo Publishing, LLC; Authors: Matthew Goodall, Jonathan Keith, Colin McComb, and Rob McCreary.