Wax Key Blank
Making a Key Impression
Source: Adventurer’s Armory; also collected in Ultimate Equipment. Pathfinder 1e rules reference.
Pathfinder 1e Quick Reference
| Property | Rule |
|---|---|
| Price | 15 gp |
| Weight | 1/2 lb. |
| Secret impression | DC 25 Sleight of Hand |
| Making a copy | A skilled artisan makes the duplicate from the impression; the wax mold is destroyed in the process. |
A wax key blank records the shape of a key; it does not open a lock by itself. A thief might take an impression while returning a borrowed key, but must still arrange for someone to make the duplicate. The DC 25 check applies to taking the impression unnoticed, not to every ordinary use of the case. See locks for the different grades of secured doors.
This two-sided case contains a soft wax that readily takes and keeps an impression of an object pressed between the two halves, creating an excellent mold of the item. A skilled artisan may then make a copy of the item from the mold (and destroying the mold in the process). Making an impression surreptitiously requires a DC 25 Sleight of Hand check.
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