Green Lantern Constructs
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Originally Posted by Kain Darkwind of the Dicefreaks forums.
Creating a Green Lantern construct
Size and Type A green lantern construct has the construct type. It can be any size.
Hit Dice The construct has a number of hit dice equal to one half of the Concentration check made to bring it into existence. It does not gain bonus hit points based on size, but possesses maximum hit points for its size.
Speed The construct has a base speed of 10 feet of movement per 10 points of the Concentration check used to bring it into existence. Constructs can fly, burrow, Climb and Swim at this speed as well. Constructs have a maneuverability rating of average.
Armor Class A green lantern construct has a natural armor bonus equal to its hit dice
Attacks Green lantern constructs have a number of natural attacks equal to one fifth of its hit dice. (rounded down) This may be multiple uses of a single natural attack (5 slams) or uses of different natural attacks. (2 bites, 3 claws)
Damage A green lantern construct deals a damage of 1d6 with its natural attacks. This does not increase or decrease based on size. However, for every 10 points of the Concentration check used to bring it into existence, this base damage is increased by 1d6.
Special Qualities A green lantern construct has the following qualities.
Spell Resistance equal to its HD
Resistance to energy (all types) 5 per 10 HD.
— Damage reduction equal to 5/- per 10 HD.
Abilities A green lantern construct has base ability scores of 20 for physical and 10 for mental. An amount of bonus ability points equal to one half the Concentration check used to bring the construct into existence can be assigned as per the wishes of the Green Lantern who created it.
Challenge Rating 1/4 of the Original Concentration check.
Alignment Always neutral
The following is a sample Green Lantern construct based on Kyle’s average Concentration check (DC 45)
Sample Green Lantern construct
Medium construct | |
Wounds | 220 WP (22d10) |
Initiative | +9 |
Speed | 40 ft., fly 40 (average) |
AC | 37 (+5 Dexterity, +22 natural) touch 15, flat footed 32 |
Base Attack/Grapple | +16/+26 |
Attack | Slam +26 melee (5d6+10) |
Full Attack | 4 slams +26 melee (5d6+10) |
Space/Reach | 5 ft. /5 ft. |
Special Attacks | none |
Special Qualities | Damage reduction 10/-, resistance to energy (all) 10, Spell Resistance 22 |
Saves | Fort +7, Ref +12, Will +9 |
Abilities | Strength 30, Dexterity 20, Constitution -, Intelligence 14, Wisdom 14, Charisma 14 |
Skills | Intimidate +27, Listen +29, Move Silently +30, Spot +29 |
Feats | Alertness, Cleave, Fly-by Attack, Great Cleave, Improved Bull Rush, Improved Initiative, Improved Sunder, Power Attack |
Challenge Rating | 11 |
Alignment | Neutral |