5) Allocate Skill Ranks
Determine the number of skill ranks your character gets based on his class and Intelligence modifier (and any other bonuses, such as the bonus received by humans).
Class Skills Each class has a number of favored skills, called class skills. Refer to Skills Summary and look for your chosen class across the top row (abbreviated name.) Look down the column for your chosen class. Any skill with a āCā in it is a Class Skill for your class. It is easier for your character to become more proficient in these skills, as they represent part of his professional training and constant practice. You gain a +3 bonus on all class skills that you put ranks into.
Then allocate these ranks to desired skills, but remember that you cannot have more ranks than your level in any one skill (for a starting character, this is usually one).
Each level thereafter, your character gains a number of skill ranks dependent upon your class plus your Intelligence modifier. Investing a rank in a skill represents a measure of training in that skill.
You can refer to Table: Skill Ranks (below) to determine your starting Skill ranks.
Note: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Class | Skill Ranks per Level (+Intelligence modifier) |
---|---|
Alchemist | 4 |
Barbarian | 4 |
Bard | 6 |
Cavalier | 4 |
Cleric | 2 |
Druid | 4 |
Fighter | 2 |
Gunslinger | 4 |
Inquisitor | 6 |
Magus | 2 |
Monk | 4 |
Ninja | 8 |
Oracle | 4 |
Paladin | 2 |
Ranger | 6 |
Rogue | 8 |
Samurai | 4 |
Sorcerer | 2 |
Summoner | 2 |
Witch | 2 |
Wizard | 2 |