Axe Musket

At a Glance
- Weapon: Axe Musket
- Campaign status: Rare specialist combination weapon
- 5.5e / 2024: Campaign conversion combining Musket and Battleaxe
- 5e / 2014: Campaign conversion
- Pathfinder 1e: Early combination firearm
- D&D 3.5e: Campaign conversion combining Renaissance Musket and Battleaxe
The axe musket mounts an axe head at the end of a musket barrel, giving the gunner a close-combat weapon after the single shot is spent. It is an individual gunsmithing experiment rather than practical mass-issue equipment.
Axe Musket Rules by Edition
Axe Musket — D&D 5.5e / 2024
Campaign conversion. Musket mode: 1d12 Piercing, 40/120 ft., Ammunition, Loading, Two-Handed, Slow. Axe mode: 1d8 Slashing, Versatile (1d10), Topple. Choose the mode for each attack; the weapon remains one physical object.
Axe Musket — D&D 5e / 2014
Campaign conversion. Musket mode uses the 2014 Musket; axe mode uses the Battleaxe. There is no Weapon Mastery.
Axe Musket — Pathfinder 1e
| Cost | 1,600 gp | Firearm Dmg (S/M) | 1d6 / 1d8 | Critical | ×4 |
|---|---|---|---|---|---|
| Range | 30 ft. | Misfire | 1–2 (5 ft.) | Capacity | 1 |
The weapon functions as both a firearm and battleaxe. For masterwork and magical construction it is treated as a double weapon. If the firearm gains the broken condition, both the firearm and axe components are broken. The firearm uses a bullet and one dose of black powder or an alchemical cartridge.
Axe Musket — D&D 3.5e
Campaign conversion. Musket mode uses the Renaissance Musket: 1d10 Small / 1d12 Medium, ×3, 150-foot range increment. Axe mode uses the Battleaxe. The musket holds one shot and takes a standard action to reload.
What Changes Between Editions?
- PF1e has the published broken-condition interaction.
- D&D versions explicitly combine each edition’s Musket and Battleaxe profiles.
Further Viewing
Related Equipment
Sources and Licensing
Pathfinder rules derive from Ultimate Combat. D&D tabs are campaign conversions combining the Musket and Battleaxe profiles.
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