Transformers is a media franchise produced by American toy company Hasbro and Japanese toy company Takara Tomy. It primarily follows the Autobots and the Decepticons, two alien robot factions at war that can transform into other forms, such as vehicles and animals. The franchise encompasses toys, animation, comic books, video games and films. As of 2011, it generated more than ¥2 trillion ($25 billion) in revenue, making it one of the highest-grossing media franchises of all time.
The franchise began in 1984 with the Transformers toy line, comprising transforming mecha toys from Takara‘s Diaclone and Micro Change toylines rebranded for Western markets. The term “Generation 1” covers both the animated television series The Transformers and the comic book series of the same name, which are further divided into Japanese, British and Canadian spin-offs, respectively. Sequels followed, such as the Generation 2 comic book and Beast Wars TV series, which became its own mini-universe. Generation 1 characters underwent two reboots with Dreamwave in 2001 and IDW Publishing in 2005, with a third starting in 2019. There have been other incarnations of the story based on different toy lines during and after the 20th century. The first was the Robots in Disguise series, followed by three shows (Armada, Energon, and Cybertron) that constitute a single universe called the “Unicron Trilogy”.
A live-action film series started in 2007, again distinct from previous incarnations, while the Transformers: Animated series merged concepts from the G1 continuity, the 2007 live-action film and the “Unicron Trilogy”. For most of the 2010s, in an attempt to mitigate the wave of reboots, the “Aligned Continuity” was established. In 2018, Transformers: Cyberverse debuted, once again, distinct from the previous incarnations.
Although initially a separate and competing franchise started in 1983, Tonka‘s Gobots became the intellectual property of Hasbro after their buyout of Tonka in 1991. Subsequently, the universe depicted in the animated series Challenge of the GoBots and follow-up film GoBots: Battle of the Rock Lords was retroactively established as an alternate universe within the Transformers multiverse.
- “政府、ハリウッドにアニメ・玩具セールス 国策会社設立”. Asahi Shimbun (in Japanese). 2011-11-03. Archived from the original on April 2, 2012. Retrieved 31 May 2021.
- ^ “The History of Transformers on TV”. IGN. Retrieved 2010-08-16.
- ^ Sorenson, Jim; Forster, Bill (July 13, 2010). Transformers Animated: The AllSpark Almanac II. IDW Publishing. ISBN 978-1600106835.
Optimus Prime Stat Block
Optimus Prime is the awe-inspiring leader of the Autobot forces. Selfless and endlessly courageous, he is the complete opposite of his mortal enemy Megatron. Originally a mere civilian known as Orion Pax or Optronix, he was chosen by the Matrix of Leadership to command, the first in a number of heavy burdens he has been forced to bear. Another is his bringing of the Transformers’ conflict to Earth. Every casualty, human or Cybertronian weighs heavily on his spark. He does not show this side to his soldiers and never succumbs to despair. The Autobots need a decisive, charismatic leader and that is what he gives them. It was that leadership which turned the tide of the Great War.
On the battlefield, there are few who rival Optimus Prime’s prowess. He is easily the strongest of any Autobot his size, and his ion blaster and Energon-axe are deadly weapons. He would sacrifice his life to protect his fellow Autobots or those under their care and does so on a regular basis. His compassion for other sentient beings is his only real weakness, and one the Decepticons have taken advantage of time and again… though it’s also the source of his strength!
Huge construct (Cybertronian, shapechanger), lawful good
Armor Class 21 (natural armor)
Hit Points 324 (24d12 + 133)
Speed 50 ft., (180 ft. in truck form)
Abilities Str 26 (+8), Dex 14 (+2), Con 24 (+7), Int 15 (+2), Wis 20 (+5), Cha 20 (+5)
Saving Throws Str +15, Con +14, Wis +12, Cha +12
Skills History +9, Insight +12, Perception +12
Damage Resistances cold
Damage Immunities poison
Condition Immunities frightened, poisoned
Senses darkvision 120 ft., passive Perception 22
Challenge 24 (62,000 XP)
Shapechanger. Optimus can use his bonus action to transform into a semi-truck, or back into his true form, a robot. His statistics, other than his speed, are the same in each form. Any equipment he is wearing or carrying isn’t transformed (note that his ion blaster and Energon-axe are part of him). Optimus reverts to his true form if he dies.
False Appearance (Truck Form Only). As long as Optimus doesn’t attack, cast a spell, or speak, he is indistinguishable from a normal semi-truck.
Legendary Resistance (3/Day). If Optimus fails a saving throw he can choose to succeed instead.
Trampling Charge (Truck Form Only). If Optimus moves at least 60 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 16 (3d10) bludgeoning damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be knocked prone. If the target is prone, Optimus can use his Run Over action against the same target as a bonus action.
Multiattack (Robot Form Only). Optimus makes two weapon attacks.
Energon-Axe (Robot Form Only). Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 27 (3d12 + 8) radiant damage.
Ion Blaster (Robot Form Only). Ranged Weapon Attack: +9 to hit, range 100/300 ft., one target. Hit: 20 (4d8 + 2) radiant damage.
Ram (Truck Form Only). Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.
Run Over (Truck Form Only). Optimus targets one prone creature within 10 feet of him. The target must succeed on a DC 17 Dexterity saving throw or take 27 (6d8) bludgeoning damage. Optimus can then move up to half his movement speed.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Optimus can utter a special command or warning whenever a nonhostile creature that he can see within 30 feet of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Optimus. A creature can benefit from only one Leadership die at a time. This effect ends if Optimus is incapacitated.
Parry (Robot Form Only). Optimus adds 7 to his AC against one melee attack that would hit him. To do so, Optimus must see the attacker and be wielding a melee weapon.
Optimus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Optimus regains spent legendary actions at the start of his turn.
Attack (Robot Form Only). Optimus makes one weapon attack.
Move. Optimus moves up to half his movement speed.
Transform (Costs 2 Actions). Optimus transforms into his truck form or back into his robot form.