Knowledge, Religion
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
(Gods and Goddesses, mythic history, ecclesiastic tradition, Holy symbols, undead)
Synergy
If you have 5 or more ranks in Knowledge (religion), you get a +2 bonus on turning checks against undead.
Liber Mysterium
The Netbook of Witches and Warlocks
By Timothy S. Brannan and The Netbook of Witches and Warlocks Team
The witch knows not only the background of her religion, but others as well. Can provide others with the basic tenants of the witch’s religion, but not background on their magical practices.
Crime and Punishment
Author Keith Baker
Series Campaign Style
Publisher Atlas Games
Publish date 2003
Pages 160
If you’re familiar with magical or religious traditions, you may be able to decipher the purpose of a sentinel stone or a mark of justice.
- Check: A mark of justice is a complex religious symbol; typically, it describes the nature of the crime, the course of behavior that must be followed to prevent the mark from being activated, and the consequences of activation. To obtain this information you must be able to examine the mark for a full minute, and you must make a successful Knowledge (religion) check (DC 20). If the mark was made by a priest of your own religion, you get a +5 circumstance bonus to the check. The same check can be used on a greater mark of justice, sentinel stone, or greater sentinel stone. However, if a sentinel stone was created using arcane magic, you should instead use Knowledge (Arcana) (DC 20) for the check.
- Retry: If the mark or stone was created by a priest of your religion, you may retry the check after one hour has passed. Otherwise, you cannot retry the check.
Finally, if magic is available the judge could use mark of justice, greater mark of justice, sentinel stone, or greater sentinel stone to enforce the exile; at the very least, he could use indelible mark in place of a brand.