Wilderness Lore (Wisdom)
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Check The character can keep him or herself and others safe and fed in the wild.
Wilderness Lore Checks | |
DC | Task |
10 | Get along in the wild. Move up to one-half the character’s overland speed while hunting and foraging (no food or water supplies needed). The character can provide food and water for one other person for every 2 points by which the character’s check result exceeds 10. |
15 | Gain +2 on all Fortitude saves against severe weather while moving up to one-half the character’s overland speed, or gain +4 if stationary. The character may grant the same bonus to one other character for every 1 point by which the check result exceeds 15. |
15 | Avoid getting lost or avoid natural hazards, such as quicksand. |
Retry For getting along in the wild or for gaining the Fortitude save bonus, the character makes a check once every 24 hours. The result of that check applies until the next check is made. To avoid getting lost or avoid natural hazards, the character makes a check whenever the situation calls for one. Retries to avoid getting lost in a specific situation or to avoid a specific natural hazard are not allowed.
Special If the character has 5 or more ranks of Intuit Direction, the character gets a +2 synergy bonus on Wilderness Lore checks to avoid getting lost.
Liber Mysterium The Netbook of Witches and Warlocks
By Timothy S. Brannan and The Netbook of Witches and Warlocks Team
Full netbook can be found on the followng website
For covens that prefer sky-thatched covensteads this skill allows them to locate the best outdoor location.