This site is games | books | films

Hooking Ram

This looks like a typical battering ram, except it has a large grappling hook instead of the more common bashing head.

Ultimate Equipment Guide II

Author Greg Lynch, J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005

As a common ram, it is a 30-foot long wooden cylinder with a metallic head, hanging from a scaffolding to make it easier to swing it back and forth. Also as a common ram, a hooking ram requires at least eight Small, four Medium, two Large or one Huge or larger creature to be swung properly.

By spending a full-round action, up to ten creatures may swing a hooking ram against a target; the character closest to the front of the ram makes an attack roll, using his melee attack bonus at a -4 penalty just as if he was wielding a common ram. If the attack hits, the ram deals the indicated damage, with a bonus equal to the combined Strength bonuses of all participating characters. Thus, a hooking ram that is being swung by 10 characters with a Strength of 13 each gains a +10 bonus (+1 from Strength 13 for each of the ten characters) to its damage. A hooking ram deals piercing damage instead of bludgeoning damage.

If the hooking ram damages a door, it becomes attached to it; up to ten creatures may attempt to pull it out by spending a full-round action. The characters pulling a hooking ram make a special Strength check, with a bonus equal to their total Strength bonuses, against the door’s break DC; if the check succeeds, the door is ripped from its hinges by the hooking ram. If the check fails, the characters can retry on the next round.

Hooking Ram: 2,000 gp; Damage 3d8 plus Strength bonuses; Critical -; Range -; Typical Crew 10

Scroll to Top