Settlements, Polluted
The settlement’s magical or high-tech industry has stained the sky with sickly grey smog, poisoned the waters with dark slime and made the ground less fertile. Sickness and misery abound.
Increase Corruption +2, Economy +4.
Anyone who spends at least 24 hours within the settlement suffers a -4 penalty on Fort Saves made to resist disease for as long as they remain within 5 miles of the settlement and for 1d4+1 days after leaving the area (or until they receive any amount of magical healing while out of the polluted region).