Settlements, Polluted

The settlement’s magical or high-tech industry has stained the sky with sickly grey smog, poisoned the waters with dark slime and made the ground less fertile. Sickness and misery abound.
Increase Corruption +2, Economy +4.
Anyone who spends at least 24 hours within the settlement suffers a -4 penalty on Fort Saves made to resist disease for as long as they remain within 5 miles of the settlement and for 1d4+1 days after leaving the area (or until they receive any amount of magical healing while out of the polluted region).
Section 15: Copyright Notice – Cityscapes: New Settlement Options for the Pathfinder RPG
Cityscapes: New Settlement Options for the Pathfinder RPG © 2012, Otherverse Games; Author: Chris A. Field.
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