Pier Gerlofs Donia,”Grutte Pier (Big Pier)”
Pier Gerlofs Donia is a legendary figure in Frisian history, known for his formidable strength and military prowess.
- Alias – Grutte Pier (Big Pier)
- Gender – Male
- Race – Human
- Occupation – Farmer, pirate, rebel leader
- Religion – Christianity
- Allies – Frisian rebels, other pirates
- Enemies – Dutch and Saxon nobility, Church of Rome
- Abode/Base of operations – Various hideouts in the Frisian islands and coastal areas
- Nationality – Frisian
- Languages – Frisian, Dutch
- Alignment – Chaotic Good
- Affiliation(s) – Frisian rebels, pirates
- Significant others – None mentioned in historical accounts
He was born in Kimswerd, a village in the western part of the Dutch province of Friesland.
Pier Gerlofs Donia was a giant of a man, standing over seven feet tall and with a massive frame. He was said to have extraordinary strength, able to wield a sword with ease and even lift a fully grown horse off the ground. Despite his intimidating appearance, Donia was known for his intelligence and tactical skills.
Friesland was caught up in a series of conflicts between various factions, including the powerful Habsburg Empire. Donia, a staunch defender of his people, became a leader in the fight against these oppressors. He gathered a band of loyal fighters, known as the “Arumer Zwarte Hoop” (Black Heap of Arum), and waged a guerrilla war against the invaders.
Donia’s ultimate goal was to achieve independence for Friesland and to secure the rights and freedoms of his people. He was a fierce and determined fighter, with a reputation for cruelty towards his enemies. However, he was also known for his compassion towards the oppressed and the downtrodden.
Donia’s legend has endured throughout the centuries, and he remains a beloved figure in Frisian folklore. His feats of strength and bravery have inspired countless stories and legends, and his name is still invoked as a symbol of resistance and freedom.
Pier Gerlofs Donia, aka Grutte Pier
Medium humanoid (human), chaotic neutral
Armor Class: 18 (breastplate, shield)
Hit Points: 260 (20d10 + 140)
Speed: 30 ft.
STR | DEX | CON | INT | WIS | CHA | |
---|---|---|---|---|---|---|
Scores | 24 (+7) | 14 (+2) | 24 (+7) | 12 (+1) | 14 (+2) | 10 (+0) |
Modifiers | +7 | +2 | +7 | +1 | +2 | +0 |
Skills: Athletics +13, Intimidation +5, Perception +7
Senses: passive Perception 17
Languages: Frisian, Dutch
Challenge: 17 (18,000 XP)
Legendary Resistance (3/Day): If Pier Gerlofs Donia fails a saving throw, he can choose to succeed instead.
Siege Monster: Pier Gerlofs Donia deals double damage to objects and structures.
Actions
- Greatsword: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 27 (4d6 + 10) slashing damage.
- Breastplate: Pier Gerlofs Donia wears a breastplate that grants him an additional 4 AC.
- Shield: Pier Gerlofs Donia wields a shield that grants him an additional 2 AC.
- Throwing Axe: Ranged Weapon Attack: +11 to hit, range 20/60 ft., one target. Hit: 17 (2d8 + 7) slashing damage.
- Intimidating Presence (1/Day): Pier Gerlofs Donia can use his action to intimidate creatures within 30 feet of him. Each creature of Pier Gerlofs Donia’s choice within that range must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions
Parry: Pier Gerlofs Donia adds 5 to his AC against one melee attack that would hit him. To do so, Pier Gerlofs Donia must see the attacker and be wielding a melee weapon.
Lair Actions
- Terrorize: Pier Gerlofs Donia lets out a roar that echoes through his lair, intimidating any creatures within 120 feet. Each creature of Pier Gerlofs Donia’s choice within that range must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Equipment
Pier Gerlofs Donia carries a greatsword, a throwing axe, a breastplate, and a shield. He also wears a cloak made of animal fur and a silver brooch, which serves as a symbol of his authority.
Magic Items
Pier Gerlofs Donia has a magical greatsword called “Woe and Sorrow.” Once per day, Pier Gerlofs Donia can use an action to call upon the sword’s power, causing it to deal an additional 4d6 necrotic damage on a hit.
Description
Pier Gerlofs Donia, also known as Grutte Pier, is a towering figure standing at 7 feet tall with a muscular build. He has long, curly hair and a thick beard, both of which are red in color. His eyes are a piercing blue that seem to look right through you. Pier wears a breastplate and shield, both of which are adorned with intricate designs and symbols of his family’s crest. He also wears a cloak made of animal fur and a silver brooch, which serves as a symbol of his authority.
Personality
Pier Gerlofs Donia is known for his fierce and intimidating presence. He is a fearless warrior and a master of strategy, often using psychological tactics to intimidate his enemies. He is also fiercely independent and loyal to his people, often going to great lengths to protect them from harm. Despite his rough exterior, Pier has a kind heart and cares deeply for those he considers to be his friends.
Background
Pier Gerlofs Donia was a Frisian farmer and freedom fighter who lived in the 16th century. He was a leader of the Frisian rebellion against the Habsburg Empire and is known for his heroic deeds in battle. He was a legendary figure in Frisian folklore and is often depicted as a symbol of Frisian independence and resistance.
CR Calculation
Based on his abilities and equipment, Pier Gerlofs Donia has a Challenge Rating of 17 (18,000 XP).
Overall, Pier Gerlofs Donia is a formidable foe on the battlefield, capable of dealing massive amounts of damage with his greatsword and throwing axe. His legendary resistance and intimidating presence make him a difficult opponent to overcome, and his parry ability allows him to defend against attacks with ease. His lair actions, such as his terrorize ability, make him an even more formidable foe when fighting in his own territory.