Ruffian (Human Commoner 7)
A ruffian makes a living by petty theft and robbery when he isn’t working with a larger gang. Lacking the motivation to learn a profitable trade, a ruffian has spent a lifetime at hard unskilled labor, and isn’t afraid to throw his weight around to get what he wants.
Ruffians are employed anywhere brute strength is more important than skill or finesse and getting it done cheaply is better than getting it done well. Miners use ruffians to push carts; farmers hire them to load wagons; merchants, thieves’ guilds, and cults use them as enforcers and guards; and street gangs enlist them to bolster their numbers.
Ruffian CR 5 |
XP 1,600 Human Commoner 7 N Medium humanoid (human) Init +3; Senses Perception +4 |
DEFENSE |
AC 11, touch 9, flat-footed 11 (+2 armor, -1 Dexterity) hp 45 (7d6+21) Fort +3, Ref +1, Will +1 |
OFFENSE |
Speed 30 ft. Melee mwk dagger +7 (1d4+3/19-20) or club +6 (1d6+4) Ranged dagger +2 (1d4+3/19-20) |
STATISTICS |
Strength 16, Dexterity 8, Constitution 12, Intelligence 11, Wisdom 9, Charisma 10 Base Atk +3; CMB +6; CMD 15 Feats Improved Initiative, Skill Focus (Intimidate, Stealth), Step Up, Toughness Skills Bluff +5, Intimidate +8, Perception +4, Sense Motive +1, Stealth +9 Languages Common |
Combat Gear |
Feather token (whip), potions of cure light wounds (2), potion of shield of faith; Other Gear leather armor, club, daggers (4), masterwork dagger, manacles, rope (50 ft.), sunrods (4), 3,656 gp |
TACTICS
During Combat The commoner fights with a dagger in his main hand, and holds another dagger in his off hand in case he wants to throw it.
Section 15: Copyright Notice
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.