Hell Knight Enforcer (Human Sorcerer 6/Hell Knight Enforcer 2)
Hell knight Enforcer CR 7 |
XP 3,200 Human Sorcerer 6/Hell Knight Enforcer 2 LE Medium humanoid (human) Init +0; Senses Perception +2 |
DEFENSE |
AC 17, touch 10, flat-footed 17 (+7 armor) hp 46 (8 HD; 6d6+2d8+14) Fort +4, Ref +4, Will +9; +2 vs. visual effects, +2 vs. poison Defensive Abilities +2 vs. poison; Resist fire 5 |
OFFENSE |
Speed 20 ft. Melee +1 quarterstaff +6 (1d6+2) Ranged dagger +4 (1d4+1/19-20) Bloodline Spell-Like Abilities (CL 8th; concentration +11) 6/day – corrupting touch (3 rounds) Sorcerer Spells Known (CL 8th; concentration +11) 4th (3/day) – wall of fire 3rd (6/day) – dispel magic, suggestion (DC 16), vision of hell (DC 16) 2nd (7/day) – alter self, resist energy, scorching ray, summon monster II 1st (7/day) – burning hands (DC 14), charm person (DC 16), infernal healing, magic missile, protection from chaos, protection from good 0th (at will) – acid splash, bleed (DC 13), detect magic, ghost sound (DC 13), light, mage hand, ray of frost, read magic Bloodline infernal |
STATISTICS |
Strength 13, Dexterity 10, Constitution 10, Intelligence 12, Wisdom 14, Charisma 17 Base Atk +4; CMB +5; CMD 15 Feats Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Eschew Materials, Light Armor Proficiency, Toughness Skills Diplomacy +10, Intimidate +8, Knowledge (arcana) +10, Knowledge (local) +6, Knowledge (nobility) +6, Knowledge (planes) +10, Sense Motive +8, Spellcraft +10 Languages Common, Infernal SQ bloodline arcana (+2 DC for charm spells), Order of the Gate, enforcer mask Combat Gear potion of cure moderate wounds, scroll of false life, scroll of fireball, potion of fly, scroll of greater infernal healing, scroll of summon monster III, wand of shield (30 charges); Other Gear +1 breastplate, +1 quarterstaff, dagger, cloak of resistance +1, signifer mask, 48 gp |
SPECIAL ABILITIES |
Enforcer Mask (Su) |
A Hell Knight enforcer’s mask is often devoid of eyeholes or other personally identifying features, though it doesn’t obscure the wearer’s vision. While wearing it, she gains a +2 competence bonus on Sense Motive checks and on saving throws against spells and abilities that rely on visual effects. |
Section 15: Copyright Notice
Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.