Hell Knight, Armiger (Human Fighter 3)
Trained in battle against devils so that they fear no mortal threat, the knights are a powerful force of order and nearby lands. Those who have not yet attained the rank of knight are called armigers.
Hell knight Armiger |
CR 2 XP 600 Human fighter 3 LN Medium humanoid (human) Init +1; Senses Perception +2 |
DEFENSE |
AC 22, touch 11, flat-footed 21 (+8 armor, +1 Dexterity, +3 shield) hp 31 (3d10+15) Fort +6, Ref +2, Will +4; +1 vs. fear Defensive Abilities bravery +1 |
OFFENSE |
Speed 20 ft. Melee mwk longsword +6 (1d8+2/19-20) Ranged heavy crossbow +4 (1d10/19-20) |
STATISTICS |
Strength 15, Dexterity 13, Constitution 16, Intelligence 10, Wisdom 12, Charisma 8 Base Atk +3; CMB +5; CMD 16 Feats Improved Bull Rush, Iron Will, Power Attack, Shield Focus, Toughness Skills Intimidate +5, Knowledge (religion) +1, Linguistics +1, Perception +2, Sense Motive +4 Languages Common, Infernal SQ armor training 1 |
Gear |
masterwork half-plate, heavy steel shield, heavy crossbow with 10 bolts, masterwork longsword, masterwork manacles |