Courthouse Guard (Human Warrior 2)
Courthouse Guard CR 1/2 |
XP 200 each Human warrior 2 N Medium humanoid (human) Init +0; Senses Perception +1 |
DEFENSE |
AC 15, touch 10, flat-footed 15 (+5 armor) hp 15 each (2d10+4) Fort +4, Ref +0, Will +0 |
OFFENSE |
Speed 20 ft. Melee halberd +5 (1d10+3/×3) Ranged heavy crossbow +2 (1d10/1920) |
TACTICS |
During Combat The guards are badly organized and have no grasp of tactics, simply attacking the closest opponent. Giving them instructions during combat requires a DC 12 Intimidate check to get them to follow orders. Morale If reduced to 5 hit points or fewer, the guards seek cover or try to flee. |
STATISTICS |
Strength 15, Dexterity 11, Constitution 12, Intelligence 9, Wisdom 10, Charisma 8 Base Atk +2; CMB +4; CMD 14 Feats Intimidating Prowess, Weapon Focus (halberd) Skills Climb +2, Intimidate +5, Perception +1, Swim +2 Languages Common Gear scale mail, heavy crossbow with 10 bolts, halberd |
Section 15: Copyright Notice – Pathfinder 44: Trail of the Beast
Pathfinder 44: Trail of the Beast. Copyright 2011, Paizo Publishing, LLC, Author: Richard Pett