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Burglar (Human Rogue 3)

By Willem de Poorter - https://www.christies.com/lotfinder/lot_details.aspx?intObjectID=5003183&lid=1&From=salesummery, Public Domain, https://commons.wikimedia.org/w/index.php?curid=93618424, Burglar
By Willem de Poorter – https://www.christies.com/lotfinder/lot_details.aspx?intObjectID=5003183&lid=1&From=salesummery, Public Domain, https://commons.wikimedia.org/w/index.php?curid=93618424

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Burglars are prowlers of cities and towns, dancing catlike along rooftops and slipping quietly into homes and shops by night.

DESCRIPTION

Burglars usually work alone but will sometimes hire a pickpocket as a lookout (CR 3). A trio of burglars might cooperate to rob a large house or bank, with three street thugs for muscle and a pickpocket lookout (CR 7). A burglar may also work in concert with a barkeep and barmaid (CR 5) to rob patrons’ rooms of valuables.

Burglar CR 2
XP 600

Human rogue 3

N Medium humanoid

Init +3; Senses Perception +9
DEFENSE
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dexterity)

hp 16 (3d8+3)

Fort +2, Ref +6, Will +1

Defensive Abilities evasion, trap sense +1
OFFENSE
Melee sap +3 (1d6+1 nonlethal) or dagger +3 (1d4+1/19-20)

Ranged mwk composite shortbow +6 (1d6+1/x3) or dagger +5 (1d4+1/19-20)

Special Attacks sneak attack +2d6
STATISTICS
Strength 13, Dexterity 17, Constitution 12, Intelligence 14, Wisdom 10, Charisma 8

Base Atk +2; CMB +3; CMD 16

Feats Deft Hands, Skill Focus (Perception), Stealthy

Skills Acrobatics +9, Appraise +8, Bluff +5, Climb +9, Disable Device +13, Disguise +5, Escape Artist +11, Knowledge (local) +8, Perception +9 (+10 to find traps), Sleight of Hand +11, Stealth +11, Swim +7

Languages Common, Elven, Halfling

SQ rogue talent (quick disable), trapfinding +1

Combat Gear potion of expeditious retreat, potion of feather fall, tanglefoot bag;

Other Gear leather armor, dagger, sap, masterwork composite shortbow (+1 Strength) with 20 arrows, universal solvent, climber’s kit, 50-ft. silk rope with grappling hook, masterwork thieves’ tools

Boon A burglar can open a trapped item for PCs or Search a building for traps. She might break into a house to recover an item for
the PCs or break a PC out of jail.

Section 15: Copyright Notice – Pathfinder RPG GameMastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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