Burglar (Human Rogue 3)
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
Burglars are prowlers of cities and towns, dancing catlike along rooftops and slipping quietly into homes and shops by night.
DESCRIPTION
- Changing Skill Focus (Perception) to Skill Focus (Disable Device) turns a burglar into an expert safecracker, while replacing Deft Hands and Skill Focus (Perception) with Point Blank Shot and Weapon Focus (shortbow) makes a skulking sniper.
- Replacing Skill Focus (Perception) with Skill Focus (Acrobatics), and changing the quick disable rogue talent to ledge walker or stand up creates a thief-acrobat.
- Changing a burglar’s rogue talent is a good way to customize further.
Burglars usually work alone but will sometimes hire a pickpocket as a lookout (CR 3). A trio of burglars might cooperate to rob a large house or bank, with three street thugs for muscle and a pickpocket lookout (CR 7). A burglar may also work in concert with a barkeep and barmaid (CR 5) to rob patrons’ rooms of valuables.
Burglar CR 2 |
XP 600 Human rogue 3 N Medium humanoid Init +3; Senses Perception +9 |
DEFENSE |
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dexterity) hp 16 (3d8+3) Fort +2, Ref +6, Will +1 Defensive Abilities evasion, trap sense +1 |
OFFENSE |
Melee sap +3 (1d6+1 nonlethal) or dagger +3 (1d4+1/19-20) Ranged mwk composite shortbow +6 (1d6+1/x3) or dagger +5 (1d4+1/19-20) Special Attacks sneak attack +2d6 |
STATISTICS |
Strength 13, Dexterity 17, Constitution 12, Intelligence 14, Wisdom 10, Charisma 8 Base Atk +2; CMB +3; CMD 16 Feats Deft Hands, Skill Focus (Perception), Stealthy Skills Acrobatics +9, Appraise +8, Bluff +5, Climb +9, Disable Device +13, Disguise +5, Escape Artist +11, Knowledge (local) +8, Perception +9 (+10 to find traps), Sleight of Hand +11, Stealth +11, Swim +7 Languages Common, Elven, Halfling SQ rogue talent (quick disable), trapfinding +1 Combat Gear potion of expeditious retreat, potion of feather fall, tanglefoot bag; Other Gear leather armor, dagger, sap, masterwork composite shortbow (+1 Strength) with 20 arrows, universal solvent, climber’s kit, 50-ft. silk rope with grappling hook, masterwork thieves’ tools Boon A burglar can open a trapped item for PCs or Search a building for traps. She might break into a house to recover an item for the PCs or break a PC out of jail. |
Section 15: Copyright Notice – Pathfinder RPG GameMastery Guide
Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.