Orangutan
This large ape has long arms and reddish-orange hair.
Originally Posted by Shade of the En World forums.
Oragutans are arboreal apes that spend almost all of their time in trees. They fashion nests from branches and foliage in which to sleep.
Male orangutans develop as either flanged or unflanged. Flanged orangutan males are so named due to their prominent cheek pads (called “flanges”). They also have longer fur than unflanged males. Only flanged males are territorial.
- Male and female orangutans generally pair up only to mate. The female raises the young until they reach 6 or 7 years of age.
- Oragutans are among the smartest animals in existence. Their name means “”person of the forest”.
- Oragutans eat mostly fruit, supplementing this diet with other vegetation, eggs, and insects.
- An orangutan is 4-1/2 to 5-1/2 feet tall and weighs 200-260 pounds.
Orangutan | |
Medium Animal | |
Hit Dice | 2d8+4 (13 hp) |
Initiative | +2 |
Speed | 30 ft. (6 squares), Climb 30 ft. |
Armor Class | 14 (+2 Dexterity, +2 natural), touch 12, flat-footed 12 |
Base Attack/Grapple | +1/+5 |
Attack | Claws +5 melee (1d4+4) |
Full Attack | 2 claws +5 melee (1d4+4) and bite +0 melee (1d6+2) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Rend 2d4+6 |
Special Qualities | Low-Light Vision, Scent |
Saves | Fort +5, Ref +5, Will +1 |
Abilities | Strength 18, Dexterity 15, Constitution 15, Intelligence 2, Wisdom 12, Charisma 8 |
Skills | Listen +6, Spot +5 |
Feats | Alertness |
Environment | Warm forests |
Organization | Solitary, pair, or family (3) |
Challenge Rating | 1 |
Treasure | None |
Alignment | Always neutral |
Advancement | 3-6 HD (Medium) |
COMBAT
Though most orangutans are generally peaceful, flanged males are territorial and will fight to defend it.
Rend (Ex): If an orangutan hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d4+6 points of damage.
Skills: Orangutans have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Originally appeared in Dragon Magazine #95 (1985).