Goat
The statistics here describe the common goat.
Originally Posted by Ferret of the En World forums.
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Goat | |
Small-Size animal | |
Hit Dice | ½d8 (3 hp) |
Initiative | +2 (Dexterity) |
Speed | 25 ft |
AC | 14 (+2 Dexterity, +1 natural, +1 size) |
Attacks | Gore +0 melee |
Damage | Gore 1d4 -1 |
Face/Reach | 5 ft by 5 ft/5 ft |
Special Attacks | Knockback, Improved Charge |
Special Qualities | Scent |
Saves | Fort +2, Ref +4, Will +0 |
Abilities | Strength 8, Dexterity 15, Constitution 10, Intelligence 2, Wisdom 11, Charisma 4 |
Skills | Listen +6, Spot +3 |
Climate/Terrain | Any land |
Organization | Herd (3-12) |
Challenge Rating | 1/4 |
Treasure | None |
Alignment | Always neutral |
Advancement | 2-3 HD (Medium-size) |
Combat
A goat prefers to attack by charging its opponent, doing so every turn with its improved charge ability.
Knockback (Ex) When a goat successfully makes a gore attack with a charge, it may knockback its target. Treat the knockback as a bullrush, except that the goat does not provoke an attack of opportunity for initiating the bullrush, the goat does not move together with the target, and the target always is moved the maximum amount determined by the bullrush attack. The goat also gets a +2 circumstance bonus on the bullrush since it occurs at the end of a charge. The size rules apply as normal to a knockback; since a goat is Small, it can only knockback Small creatures or smaller.
Improved Charge (Ex) A goat goat can charge if he moves in a straight line for a single movement. In other words, he can move freely as a move-equivalent action and then charge as his second action.