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Agathion, Sea Bishop

Sea Bishop
My Images (midjourney.com)

Appearance: Sea Bishops are celestial beings that manifest as aquatic entities, adorned with translucent, shimmering fins that flow gracefully along their slender bodies. Their features are a blend of marine and humanoid characteristics, with tentacles curling below their stately mouths and stubby claws adorning their human-like hands and feet.

Behavior: These celestial beings exude an aura of serene wisdom and benevolence, often seen gliding effortlessly through the ocean depths. Despite their otherworldly appearance, Sea Bishops possess a gentle demeanor and are known for their peaceful nature. They rarely engage in conflict, preferring diplomacy and mediation to resolve disputes among underwater inhabitants.

Habitat: Sea Bishops make their home in the vast expanses of the ocean, dwelling in tranquil underwater realms illuminated by the soft glow of bioluminescent creatures. They are often found near coral reefs, underwater caverns, and areas rich in marine life, where they serve as guardians of the aquatic ecosystem.

Modus Operandi: Acting as celestial ambassadors, Sea Bishops bridge the gap between the celestial and aquatic realms, serving as intermediaries between divine beings and mortal creatures. They communicate messages of peace, harmony, and cooperation, seeking to foster mutual understanding among diverse beings. In times of need, Sea Bishops intervene to protect the ocean’s inhabitants from harm, using their innate powers to maintain balance and order.

Motivation: Sea Bishops are driven by a deep-seated desire to uphold the principles of harmony and goodwill across the celestial and aquatic domains. They strive to create a world where all creatures can coexist peacefully, free from strife and conflict. Guided by their sense of duty and compassion, Sea Bishops work tirelessly to promote unity and understanding among the denizens of the ocean.



  • Sea Bishop 5e
  • Sea Bishop Pathfinder
Sea Bishop 1
My Images (midjourney.com)

Medium celestial, neutral good


Armor Class 15 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., swim 60 ft.


STRDEXCONINTWISCHA
12 (+1)16 (+3)16 (+3)18 (+4)20 (+5)18 (+4)

Saving Throws Wis +8, Cha +7
Skills Insight +8, Religion +7, Persuasion +7
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 15
Languages Celestial, Common, Aquan
Challenge 5 (1,800 XP)


Amphibious. The sea bishop can breathe air and water.

Innate Spellcasting. The sea bishop’s spellcasting ability is Wisdom (spell save DC 16). The sea bishop can innately cast the following spells, requiring no material components:

  • At will: control water, create or destroy water
  • 3/day each: bless, calm emotions, water breathing

Actions

Multiattack. The sea bishop makes two melee attacks.

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Healing Touch (3/Day). The sea bishop touches another creature. The target magically regains 10 (3d6) hit points and is freed from any curse, disease, poison, blindness, or deafness.


Reactions

Protective Ward. When a creature the sea bishop can see attacks a target other than the sea bishop within 5 feet of it, the sea bishop can use its reaction to impose disadvantage on the attack roll.

By Sean Linehan, NOS, NGS National Oceanic and Atmospheric Adminstration (NOAA) - http://www.photolib.noaa.gov/library/libr0081.htm, Public Domain, https://commons.wikimedia.org/w/index.php?curid=135982, Agathion, Bishop
By Sean Linehan, NOS, NGS National Oceanic and Atmospheric Adminstration (NOAA) – http://www.photolib.noaa.gov/library/libr0081.htm, Public Domain, https://commons.wikimedia.org/w/index.php?curid=135982

Layers of translucent, shimmering fins flow along this fishman’s spindly body. Tentacles curl below its stately mouth, and its human-like hands and feet end in stubby but sharp claws.

Bishop Agathion CR 4

XP 1,200
NG Medium outsider (aquatic, extraplanar, good)
Init +7; Senses darkvision 60 ft., low-light vision, detect evil; Perception +11; Aura fear (30 ft., DC 16)

DEFENSE

AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 38 (7d10)
Fort +2, Ref +8, Will +8; +4 vs. poison
DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 15

OFFENSE

Speed 30 ft., swim 60 ft.
Melee 2 claws +10 (1d10+3)
Special Attacks stunning strike
Spell-Like Abilities (CL 4th; concentration +3)Constant— detect evil, speak with animals
At will— create water, dancing lights, stabilize
3/day— bless, discern lies, remove disease
1/week— commune (6 questions, CL 12th)

STATISTICS

Str 14, Dex 17, Con 11, Int 14, Wis 16, Cha 9
Base Atk +7; CMB +10; CMD 22
Feats Agile Maneuvers, Improved Initiative, Self-Sufficient, Weapon Finesse
Skills Bluff +9, Heal +5, Intimidate +6, Knowledge (geography) +7, Knowledge (nature) +7, Knowledge (planes) +12, Perception +11, Sense Motive +13, Stealth +12, Survival +12, Swim +10
Languages Celestial, Common, Draconic, Infernal; speak with animals; truespeech
SQ amphibious, lay on hands (3d6, 2/day, as a 7th-level paladin)

SPECIAL ABILITIES

Fear Aura (Su)

A bishop’s eerie, fish-like appearance evokes feelings of unsettling fear in foes within a 30-foot radius. The bishop can use this aura as a free action, and any creature within this area must succeed at a DC 16 Will save or become shaken for 5d6 rounds. A creature that succeeds at its save is immune to the bishop’s aura for 24 hours. The save DC is Wisdom-based.

Stunning Strike (Ex)

Five times per day, a bishop can stun a creature it hits with a claw attack. The targeted creature must succeed at a DC 13 Fortitude save or be stunned for 1 round. The save DC is Constitution-based.

ECOLOGY

Environment any waters (Nirvana)
Organization solitary, pair, or contingent (6–8)
Treasure standard

Possessing perhaps one of the strangest appearances of all agathions, bishops look as much like fish as they do humans. On their native plane of Nirvana, bishop agathions act as liaisons between the celestial generals of the lands and seas, though their activity is not restricted to Nirvana alone. Bishop agathions perform their duties anyplace their adaptive bodies are needed, such as on watery planes or worlds that are wholly aquatic.

The few mortals who have met these noble creatures report that bishop agathions can traverse even the roughest and driest terrain as easily as they can glide through the deepest, most isolated oceans. It’s believed bishop agathions are born from the souls of mortals who led lives of harmonized duality on land and at sea—goodly sailors, ocean-hopping priests, or kindhearted fisherfolk all are said to be candidates for rebirth as these fascinating creatures.

Bishop agathions’ striking coloration ranges from glittering silver to sparkling coral to smoky auburn and green. Layers of fine, translucent fins cascade down their bodies, and combine with the strange enzymes in their skin to give them the appearance of being perpetually wet. Bishops’ heads are rounded, tentacles grow like beards from their chins, and their eyes—which come in all the colors of the tumultuous waves—look like those of a fish, but with a distinguished glint. Bishops’ bodies vaguely resemble those of humans in shape, but webbing in their hands and feet facilitates deep-sea travel. Bishop agathions typically stand about 6 feet tall and weigh anywhere from 140 to 250 pounds.

Ecology

On Nirvana, other agathions respect bishops for their ability to think clearly, logically, and with the best interest of all parties in mind. Because of this, bishop agathions serve as Nirvana‘s trusted diplomatic liaisons. Bishops also have been known to carry vital messages between celestial beings and mortal heroes, who often see agathions through warped lenses. Far from being ashamed of their strange appearances, bishops consider their bodies to be among the most beautiful and versatile in all the planes—a fitting reward for a life well spent in meditation, martial mastery, and harmony with the seas. Anyone who suggests otherwise can count on incurring a bishop’s ill will.

Although primarily used as diplomats, messengers, and celestial ambassadors, bishops also excel in battle. With the power of Nirvana behind them, bishops’ claws and nimble fighting style eliminate enemies who stand in the way of their missions. More martially inclined bishops often choose to wield quarterstaves, many of which are enchanted. Bishop agathions don’t go looking for fights, but they intervene when they come across those imposing cruelty or evil on innocents.

Bishops particularly abhor piracy and slavery. Legends speak of more than one unlucky pirate slave master who, ostensibly mad, spent his final days blubbering about the tentacle-beards that destroyed his ship and drowned his crew. No one takes these stories seriously except for the few who’ve become acquainted with bishops’ complex ways.

Section 15: Copyright Notice

Pathfinder Adventure Path #61: Shards of Sin © 2012, Paizo Publishing, LLC; Author: Greg A. Vaughan.

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