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Agathion, Cervapral

Agathion, Cervapral
Create

The Cervapral is a striking, antelope-like creature from the extraplanar realm of Nirvana, embodying the essence of freedom and justice. Standing at about 6 feet tall at the shoulder, it has sleek, long legs built for swift movement, and a powerful, muscular body covered in short, smooth fur. Its fur is predominantly a light tan, with white ruffs of fur around its chest and neck, accentuating its regal appearance. The Cervapral’s most notable feature is its majestic pair of pronged horns, spiraling upward in a display of strength and grace. Its eyes glow with an inner light of intelligence, and a faint, ethereal aura surrounds it. The Cervapral’s large, elegant ears flick at the slightest sound, and its sharp, finely honed senses make it a keen scout and protector.

Behaviorally, the Cervapral is fiercely independent, yet it is driven by an unwavering sense of duty to protect those who cannot defend themselves. It is a creature of principle, dedicated to the overthrow of tyranny and the abolition of slavery. While it has no issues with noble authority that is earned and just, it despises inherited power used to oppress others. Cervaprals are deeply empathetic and intuitive, able to sense the emotions and intentions of others. They use this ability to identify signs of coercion or oppression, and will often intervene in situations where they perceive the abuse of power.

The Cervapral is most commonly found in the vibrant, ethereal plains of Nirvana, though they can be called to the Material Plane through powerful summoning rituals. In their home plane, they are solitary or gather in small groups, acting as protectors and enforcers of justice. They also occasionally form tight-knit orders with others who share their ideals. In the mortal realm, they can be found where injustice runs rampant—amongst war zones, oppressive regimes, or places of slavery. They serve as both warriors and protectors, as well as scouts who gather crucial intelligence for the forces of good.

Their modus operandi is direct yet calculated. A Cervapral will use its speed and agility to outmaneuver opponents, often charging into battle with the force of a stampede. Its combat style focuses on using its horns in a powerful gore attack, which is enhanced by its ability to charge at terrifying speed, giving it the advantage of surprise and force. However, Cervaprals are not mere warriors; they also act as strategists, infiltrators, and healers. With abilities to detect enchantments and dispel magical threats, they will often work behind the scenes to weaken an enemy’s influence over the oppressed.

Motivated by an unshakeable belief in liberty and justice, a Cervapral’s ultimate goal is the liberation of the enslaved and the downfall of tyrants. They will take any necessary risks to free the oppressed, including risking their own lives. They are willing to sacrifice personal comfort, safety, and even their own well-being to ensure that freedom and independence are upheld. Their sense of morality is uncompromising, and they will not tolerate evil acts, even when done in the name of a greater good. This devotion to freedom defines every action they take, making them stalwart allies in any struggle against oppression.


  • Cervapral 5e
  • Cervapral Pathfinder
Cervapral
Create

Medium Celestial, Neutral Good


Armor Class 17 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 50 ft., 100 ft. (charge)


STRDEXCONINTWISCHA
14 (+2)18 (+4)18 (+4)14 (+2)16 (+3)16 (+3)

Saving Throws Dex +7, Wis +6, Cha +6
Skills Acrobatics +9, Insight +6, Perception +9, Stealth +9, Survival +6
Damage Resistances cold, sonic
Damage Immunities lightning, petrification
Condition Immunities charmed, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 19
Languages Celestial, Draconic, Infernal, Telepathy 60 ft., understands all languages
Challenge 5 (1,800 XP)


TRAITS

  • Magic Resistance. The Cervapral has advantage on saving throws against spells and other magical effects.
  • Enchantment Sense. The Cervapral can sense the presence of enchantments or magical compulsion within 60 feet. It can use its Wisdom (Insight) check to identify enchantment magic as a bonus action, instead of spending time to cast detect magic or using the standard procedure.
  • Pronghorn. The Cervapral’s gore attack is considered a primary natural weapon, even when used in combination with a weapon attack.
  • Sprint. Once per short rest, the Cervapral can double its speed for 1 minute. During this time, it can move up to 200 feet in a single round when charging.
  • Lay on Hands (3/Day). The Cervapral can heal itself or others as an action. It can spend up to 30 hit points in total to heal any creature within 5 feet, dividing the healing among multiple creatures as needed.

ACTIONS

  • Multiattack. The Cervapral makes two melee attacks: one with its gore and one with its rapier.
  • Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
    Hit: 10 (1d8 + 4) piercing damage. If the Cervapral is charging, this attack deals an additional 7 (2d6) damage.
  • Masterwork Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
    Hit: 9 (1d6 + 4) piercing damage. The weapon is magical and grants a +1 bonus to attack rolls and damage.
  • Powerful Charge. If the Cervapral moves at least 20 feet in a straight line towards a creature and hits with its gore attack, the target takes an additional 7 (2d6) damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
  • Spell-Like Abilities (3/Day). The Cervapral can cast the following spells without material components:
    • Animal Friendship (self only)
    • Protection from Evil and Good
    • Summon Nature’s Ally III (1d3 Stags, lasts 1 hour)
  • Freedom of Movement (1/Day). The Cervapral can cast Freedom of Movement on itself or an ally it can touch. The effect lasts for 1 hour.
  • Seeming (1/Day). The Cervapral can cast Seeming on itself or another creature, altering its appearance to appear as a humanoid of any race or gender for up to 8 hours. It can affect up to 5 willing creatures in this way.

REACTIONS

  • Liberating Command (Recharge 5-6). When a creature within 30 feet of the Cervapral is hit by an attack, the Cervapral can use its reaction to grant that creature a bonus to its AC equal to its Charisma modifier (+3) until the start of the Cervapral’s next turn, potentially causing the attack to miss.

TACTICS AND MOTIVATION

  • Tactical Approach. The Cervapral is a highly intelligent and quick-thinking combatant. It begins combat by closing in with its lightning-fast movement, using its Sprint ability to quickly cover ground and charge enemies. If it’s already within range of a target, it will likely make a Powerful Charge to deal additional damage. It uses its gore attack as its primary weapon, often relying on its speed and reach to surprise opponents.
  • Versatility. While the Cervapral excels in direct combat, it can also serve as a support character in battle. Its spell-like abilities provide defensive and utility functions, making it valuable both for its offensive power and as a team player. Summon Nature’s Ally can provide extra muscle or help in a fight, and Protection from Evil and Good grants it or its allies protection from enemies who rely on evil-based powers or magic.
  • Strategic Use of Abilities. If the Cervapral detects that an enemy is under the influence of enchantment magic, it will use its Enchantment Sense to detect it quickly and counter with Dispel Magic or take actions to prevent the creature from being manipulated. It uses Lay on Hands to heal allies who are in dire need of protection, removing fatigue, disease, or restoring hit points as necessary.
  • Defensive Actions. The Cervapral avoids prolonged, drawn-out confrontations unless absolutely necessary. It favors mobility, using Liberating Command to give its allies a fighting chance when overwhelmed. It takes advantage of its resistance to many harmful conditions to maintain its fighting edge, making sure to only stay in battle when the situation is favorable. When cornered, the Cervapral will fight until the end, but never abandon the cause of freedom for personal safety.
  • Motivation. The Cervapral’s primary motivation is freedom. It despises tyranny and the enslaving of others, and it will risk its own life to liberate those who are oppressed. It is a guardian of the weak, acting as a protector of the innocent and an adversary to all who seek to dominate others. Its actions in combat reflect its moral code: it does not use evil or underhanded tactics to achieve its goals, believing firmly that the ends do not justify the means.

LEGACY AND REPUTATION

As a creature of unyielding moral conviction, the Cervapral is known in many circles as a protector of the oppressed and a relentless enemy of tyranny. It is said that wherever freedom is threatened, a Cervapral is likely to be found, charging into battle with its pronged horns raised high and its heart full of righteous fury. Allies who have fought alongside Cervaprals often speak of their unmatched bravery and commitment to the cause of justice.

Cervapral
Create

This sleek, long-legged, antelope-like figure has majestic, pronged horns and ruffs of white fur on its chest and neck.

Cervapral CR 5

XP 1,600
NG Medium outsider (agathion, extraplanar, good)
Init +4; Senses darkvision 60 ft., enchantment sense, scent; Perception +13

DEFENSE

AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp 51 (6d10+18)
Fort +5, Ref +9, Will +7; +4 vs. poison; DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 16

OFFENSE

Speed 50 ft.; sprint
Melee gore +11 (1d6+2), mwk rapier +11/+6 (1d6+2/18–20)
Special Attacks powerful charge (gore +11, 2d6+3)
Spell-Like Abilities (CL 6th; concentration +8)

Constant—freedom of movement, speak with animals
At will—animal trance (DC 13), liberating command, message, remove paralysis
3/day—knock, protection from evil, summon nature’s ally III (1 aurochs or 1d3 stags only)
1/day—break enchantment, seeming

STATISTICS

Str 14, Dex 18, Con 17, Int 15, Wis 15, Cha 14
Base Atk +6; CMB +8; CMD 22
Feats Alertness, Weapon Finesse, Weapon Focus (gore)
Skills Acrobatics +10 (+18 when jumping), Bluff +11, Disguise +11, Escape Artist +13, Perception +13, Sense Motive +13 (+23 to detect enchantments), Stealth +13, Survival +11; Racial Modifiers +8 Acrobatics when jumping, +10 Sense Motive to detect enchantments
Languages Celestial, Draconic, Infernal; speak with animals; truespeech
SQ lay on hands (3d6, 5/day, as a 6th-level paladin), mental purge, mercies (diseased, fatigued)

SPECIAL ABILITIES

Enchantment Sense (Ex)

Cervaprals have an innate sense for magical compulsion and control. A cervapral can attempt a Sense Motive check to sense an enchantment as a move action, rather than requiring the normal 1 minute.

Mercies (Su)

A cervapral’s lay on hands ability removes disease (as remove disease) and fatigue in addition to curing damage.

Pronghorn (Ex)

A cervapral’s gore attack is considered a primary natural weapon, even when used in conjunction with a weapon attack.

Sprint (Ex)

Once per minute, a cervapral can move at 10 times its normal speed (500 feet) when it makes a charge.

ECOLOGY

Environment any land (Nirvana)
Organization solitary, pair, or order (3–6)
Treasure standard (mwk rapier)

Cervaprals embody the essence of liberty and are passionately devoted to both the overthrow of tyranny and the abolition of slavery. They have no moral objection to the concepts of royalty or nobility, but hold any group that is granted authority through inheritance or tradition to a very high standard, insisting that the rights of the ruled must be protected at least as strongly as the rights of the rulers.

Cervaprals frequently serve on the Material Plane as willing allies to servants of good who engage in daring raids to free slaves and unjustly held captives. Cervaprals believe nearly any sacrifice is justified to break the chains of bondage, and are equally at home in frontal assaults as they are in stealthy scout missions and infiltrations. They fervently reject the notion that “the ends justify the means,” and refuse to accept evil acts in the name of promoting greater good. They are willing to give up considerable personal comfort and safety to promote their goals of freedom and independence for all.

If called with the lesser planar ally spell, cervaprals generally demand that payment for their services is donated to a cause that fights slavery and supports freedom. Such a cause must not already be closely allied with the spellcaster or her allies. A cervapral who is called to aid in the immediate and direct liberation of prisoners or slaves often halves the payment he requires for granting such assistance.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Andoran, Birthplace of Freedom © 2015, Paizo Inc.; Authors: Tim Hitchcock and Jason Nelson.

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