Avoral Agathion
“Meet the awe-inspiring Avoral: a celestial warrior with the speed of a hawk, the strength of a lion, and the power to see through any illusion!”
The Avoral Agathion is a striking celestial being with the body of a tall, humanoid figure and magnificent, eagle-like wings extending from its back. Standing around 7 feet tall and weighing only 120 pounds, its slender frame is built for flight, with hollow bones that make it light yet strong.
Its face is a blend of human and birdlike features, with piercing eyes, a prominent beak-like nose, and a feathery cowl where hair would typically be. The feathers that cover its body are often shades of gold, white, brown, or gray, giving it an ethereal, almost divine glow. Long, sharp claws sprout from its feet and the tips of its wings, enabling it to strike from the air with deadly precision.
In behavior, the Avoral is highly intelligent, with exceptional vision capable of discerning details at incredible distances. These creatures are quick and graceful, soaring through the skies with unmatched agility. While often peaceful by nature, they are fiercely dedicated to their divine mission, acting as scouts, spies, and messengers for celestial armies. Their sharp minds and bird-like instincts allow them to act independently, gathering information, spying on enemies, and even communicating silently with local fauna to gain intelligence. When engaged in combat, they prefer to strike from the sky, using their claws and wings to slash and buffet their foes, making use of hit-and-run tactics.
Avorals are native to the high, pristine heights of Nirvana, a celestial realm where they are free to soar among the clouds and mountain peaks. These creatures thrive in the open air, their natural habitat being the vast, uninhabited skies above the world, where they can challenge each other to aerial contests. They often form small, tight-knit groups or operate solo, occasionally seen in squads of 3 to 6 when working as part of larger celestial operations.
The Avoral’s modus operandi revolves around speed, stealth, and precise action. As scouts and messengers, they use their incredible flight and magical abilities to quickly infiltrate enemy lines, gather information, and return to their celestial commanders with vital intelligence. They are skilled at using spells like dimension door, dispel magic, and true seeing to slip past defenses, avoid detection, and outmaneuver enemies. In battle, they will rarely engage in direct confrontation, preferring to ferry allies into battle or provide aerial support with spells and quick strikes.
Motivated by a deep commitment to the forces of good and the divine cause, the Avoral’s ultimate goal is to protect the natural order and ensure the success of celestial missions. They have a strong sense of duty and honor, driven by their celestial nature to combat evil, uphold justice, and maintain balance across planes. Whether acting as a messenger, a scout, or a warrior, the Avoral’s unwavering dedication to the greater good makes it a powerful ally and a fearsome foe in the celestial struggle against darkness.
Avoral
Family: Agathion
Medium celestial, neutral good
Armor Class 19 (natural armor)
Hit Points 85 (10d8+40)
Speed 40 ft., Fly 90 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 22 (+6) | 19 (+4) | 15 (+2) | 16 (+3) | 16 (+3) |
Skills Animal Handling +6, History +5, Perception +6, Stealth +9
Damage Resistances cold; non-magical bludgeoning, piercing and slashing attacks that aren’t silver or adamantine
Damage Immunities lightning
Condition Immunities petrified, poisoned
Senses truesight 60 ft., passive Perception 16
Languages Celestial, Draconic, Infernal
Challenge 8 (3,900 XP)
Special Traits
- Fear Aura: Any creature hostile to the agathion that starts its turn within 5 feet of the agathion (unless incapacitated) must make a DC 16 Wisdom saving throw. On a failed save, the creature is frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to the agathion’s Fear Aura for the next 24 hours.
- Innate Spellcasting: The agathion’s innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components:
- Constant: detect magic, speak with animals, tongues
- At will: aid, blur, command, dimension door, dispel magic, gust of wind, hold person, light
- 3/day each: lightning bolt, magic missile (3 missiles)
Actions
- Multiattack: The agathion makes 2 claw and 2 wing attacks per round.
- Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- Wing: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage.1d6+6 slashing damage.
- Healing Touch (2/Day): The agathion touches another creature. The target magically regains 4d8 hit points and is freed from any curse, disease, poison, blindness, or deafness.
Agathion, Avoral
Great feathers sweep back from this fierce bird-man’s brow, and long, clawed hands grow from the end of his wings.
Avorals are generally human-shaped, but their upper limbs are great wings with a human-like hand at the end of each, allowing avorals to use tools and weapons, though in battle they prefer to attack from the air and slash with the large claws on their feet and buffets from their great wings. An avoral’s head has a feathery cowl instead of hair, typically brown, white, gray, or golden, and its facial features are bird-like, with a large nose and piercing eyes. Its bones are hollow but strong, making it ideal for flying. Like eagles, avorals have phenomenal vision, and can see fine details even at great distances.
Though on their home plane they are content to soar among the clouds and challenge each other to diving contests among the mountain peaks, in war avorals are the scouts, spies, and messengers of the agathions. With their incredible speed, phenomenal eyesight, and magical powers, they can sneak into an area, spy on whatever lives there, silently converse with the local fauna for additional information, and fly or teleport out again with a comprehensive report. They are experts at hit-and-run attacks and are often responsible for ferrying other celestial soldiers to battle.
A typical avoral is 7 feet tall but weighs only 120 pounds.
Agathion, Avoral
Avoral CR 9
XP 6,400
NG Medium outsider (agathion, extraplanar, good)
Init +6; Senses darkvision 60 ft., detect magic, low-light vision, see invisibility, true seeing; Perception +23; Aura fear aura (20 ft., DC 17)
DEFENSE
AC 25, touch 17, flat-footed 18 (+6 Dex, +1 dodge, +8 natural)
hp 94 (9d10+45)
Fort +11, Ref +12, Will +6; +4 vs. poison
DR 10/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 20
OFFENSE
Speed 40 ft., fly 90 ft. (good)
Melee 2 claws +16 (2d6+3), 2 wings +10 (2d6+1)
Spell-Like Abilities (CL 9th; concentration +12)
Constant—detect magic, see invisibility, speak with animals
At will—aid, blur (self only), command (DC 14), detect magic, dimension door, dispel magic, gust of wind (DC 15), hold person (DC 16), light, magic circle against evil (self only)
3/day-—lightning bolt (DC 16), empowered magic missile
STATISTICS
Str 17, Dex 20, Con 23, Int 15, Wis 16, Cha 16
Base Atk +9; CMB +12; CMD 29
Feats Dodge, Empower Spell-Like Ability (magic missile), Flyby Attack, Weapon Finesse, Weapon Focus (claw)
Skills Bluff +10, Diplomacy +7, Fly +22, Handle Animal +9, Intimidate +15, Knowledge (any one) +14, Perception +23, Ride +7, Sense Motive +15, Spellcraft +11, Stealth +18; Racial Modifiers Perception +8
Languages Celestial, Draconic, Infernal; speak with animals, truespeech
SQ lay on hands (4d6, 7/day, as a 9th-level paladin), true seeing
SPECIAL ABILITIES
True Seeing (Su)
This ability works like the true seeing spell (caster level 14th), except it only affects the avoral, the avoral must concentrate for 1 full round before it takes effect, and it remains as long as the avoral concentrates.
ECOLOGY
Environment any air (Nirvana)
Organization solitary, pair, or squad (3–6)
Treasure standard
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors WolfgangBaur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, TimHitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, RobMcCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider,Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on materialby Jonathan Tweet, Monte Cook, and Skip Williams.