5.5e / 2024 · 5e / 2014 · Pathfinder 1E · D&D 3.5e

Twilight Armour

Twilight Armour becomes faintly translucent and easier to cast arcane magic in. The original property is a D&D 3.5e ability; 5e does not use arcane spell-failure percentages, so its modern versions require a different benefit.

Explore: Magic Armour & Shields · Wizard







5.5e / 2024

Uncommon; requires Attunement by a spellcaster. Wearing this armour does not interfere with your ability to provide Somatic components while you otherwise meet the rules for casting in armour. If you are not trained with the armour, this property does not grant training.

5e / 2014

Uncommon; requires attunement by a spellcaster. Twilight Armour does not grant armour proficiency. If you are proficient with the armour, its magic is designed not to hinder spellcasting beyond the normal 2014 rules for armour and spellcasting.

Pathfinder 1E

Conversion: +1-equivalent armour property · Aura: faint abjuration · CL: 5th.

The armour reduces its arcane spell failure chance by 10 percentage points. This cannot reduce arcane spell failure below 0%.

D&D 3.5e

Price: +1 bonus · Aura: faint abjuration · CL: 5th.

The armour becomes semi-incorporeal and reduces its arcane spell failure chance by 10 percentage points.

Source: Book of Exalted Deeds.

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