5.5e / 2024 · 5e / 2014 · Pathfinder 1E · D&D 3.5e
Mithral Full Plate of Speed

Mithral Full Plate of Speed combines lightened heavy armour with a limited burst of magical haste in Pathfinder 1E and D&D 3.5e. The two 5e rulesets have core Mithral Armor, but not this full of Speed item.
Explore: Magic Armour & Shields · Special Materials · Haste · Full Plate
At a Glance
| Item | Mithral Full Plate of Speed |
|---|---|
| Theme | Lightened full plate with a limited burst of magical haste |
| 5e status | No direct core of Speed item; Mithral Armor exists without the Haste effect |
| Pathfinder / 3.5e | +1 mithral full plate; up to 10 rounds of haste per day |
| Best use | Heavy-armour characters who want mobility without abandoning plate |
5.5e / 2024
No direct core SRD item under this name. The core Mithral Armor item is Uncommon and can be Medium or Heavy armour other than Hide. If the base armour normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version removes those drawbacks. It does not grant a daily Haste effect.
5e / 2014
No direct core SRD item under this name. 2014 Mithral Armor is Uncommon medium or heavy armour other than hide. It removes the armour’s normal Stealth disadvantage and Strength requirement where applicable, but does not include the 3.x +1 enhancement or ten rounds of haste.
Pathfinder 1E
Price: 26,500 gp · Aura: faint transmutation · CL: 5th · Weight: 25 lb.
As a free action, the wearer of this +1 mithral full plate can activate a haste effect for up to 10 rounds per day; the rounds need not be consecutive. The armour has 25% arcane spell failure, maximum Dexterity bonus +3 and armour check penalty –3. It is treated as medium armour, although heavy-armour proficiency is still required to avoid nonproficiency penalties.
Construction: Craft Magic Arms and Armor, haste; cost 18,500 gp.
D&D 3.5e
Price: 26,500 gp · Aura: faint transmutation · CL: 5th · Weight: 25 lb.
As a free action, the wearer can activate the +1 mithral full plate’s haste effect for up to 10 rounds per day, not necessarily consecutively. Medium creatures move 20 feet and Small creatures 15 feet while wearing it; arcane spell failure is 25%, maximum Dexterity bonus +3 and armour check penalty –3. It is considered medium armour.
Construction: Craft Magic Arms and Armor, haste; cost 18,500 gp plus 640 XP.
Why Mithral Full Plate of Speed Matters
The item attacks the two classic weaknesses of full plate at once: weight and mobility. Mithral reduces the burden of the armour, while the stored haste effect gives the wearer a short window of exceptional speed when it matters most.
Run It at the Table
- 3.x: track the 10 daily haste rounds separately; they do not need to be consecutive.
- Pathfinder: the armour is treated as Medium for several purposes, but the page’s proficiency rule still matters.
- 5e: core Mithral Armor removes relevant Stealth disadvantage and Strength requirements; it does not grant the 3.x haste reservoir.
Treasure and Character Use
This is a strong reward for a heavily armoured character who dislikes being the slowest member of the party. It also suits elite couriers, mounted champions and shock troops who need to close distance quickly without giving up a full harness.
Related Mithral Gear
Mithral Shirt · Elven Chain · Mithral Heavy Shield · Haste · Magic Armour & Shields
Keep this reference growing
If this page helped with your reading or game, you can support its upkeep or explore the curated books.
Explore the Bookshop — epics, classics and stories behind imagined worlds.
